Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 11 12 [13] 14 15 ... 48

Author Topic: [0.9.1a] 'Junk Pirates' 3.5.3 (including ASP & P.A.C.K.)  (Read 597033 times)

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships and Missions mod for 0.5a
« Reply #180 on: March 08, 2012, 05:41:07 AM »

Yeah, I am using the sectorgen.java overwrite thingy, which breaks compatibility with other mods.

I need to change it, I'm aware ... hopefully I'll get a chance sooner rather than later.
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships and Missions mod for 0.5a
« Reply #181 on: March 13, 2012, 03:03:49 PM »

Yeah, I am using the sectorgen.java overwrite thingy, which breaks compatibility with other mods.

I need to change it, I'm aware ... hopefully I'll get a chance sooner rather than later.
And that chance was taken!

Updated to 1.05.

This update has just updated the structure of the mod, so it can be used in conjunction with other mods (so long as those mods also obey the rules), but there has been no other content.

This adds a planet Corvus VI, so might be a bit odd also if used in conjunction with any other mods which might want to use Corvus VI.

Tested with Gunrunners mod, seems to work okay, let me know if there are any issues.

---o LINK HERE! o--- (or check OP)
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Krippakrull

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #182 on: March 16, 2012, 04:52:08 AM »

Just have to say that I really love this mod. Beautiful, original, sprites along with great balance - no super ships that are a lot better than the other SF ships. Thanks for a great mod man!
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #183 on: March 16, 2012, 09:09:06 AM »

Aw shucks. Thanks for the nice words, I appreciate it!  ;D
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #184 on: March 20, 2012, 10:49:19 AM »

Work in progress of a new ship:





It turned out a little smaller than I set out, but I'll have a play and get it in the game and see how it goes.
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #185 on: March 20, 2012, 11:01:27 AM »

Is that a frigate or a destroyer?
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #186 on: March 20, 2012, 11:09:54 AM »

A destroyer, I suppose ...
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #187 on: March 20, 2012, 11:20:04 AM »

A destroyer, I suppose ...
And would ypu mind how the junkies got such a high tech piece of equipment? Did they salvage tritach ships or? ;D
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #188 on: March 20, 2012, 11:34:09 AM »

It's not actually that high tech, most of it is recycled soup tins.
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #189 on: March 20, 2012, 11:35:01 AM »

Soup tins....... I expected the junk pirates R&D department to come up with some groundbreaking ship designs but soup tins......
But will they get better?
Logged

Dante80

  • Commander
  • ***
  • Posts: 173
    • View Profile
    • .aNiMe//GR
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #190 on: March 20, 2012, 12:58:44 PM »

Soup tins are actually very hard, especially if you are hit in the head with an unopened one.

...back to reality. The new design looks spectacular man, keep the goodness coming, I wonder how will it handle in game...
Logged

Doom101

  • Admiral
  • *****
  • Posts: 641
  • Doom will always find you.
    • View Profile
    • Youtube channel
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #191 on: March 20, 2012, 05:42:18 PM »

this mod and mendonca seem to have a strange obsession with soup. ANYWAY onto the real reason im posting this, i have been thinking about it and it bugs me how crap the quality of my spotlight for this mod was i was CLEARLY distracted by something for the majority of the video i can't even remember what it was. So i'd like to redo that and i guarantee it will be a higher quality review. especially since campaign is in now i can actually prepare a fleet with one of each of the ships so i can demo it and each ship better.
Logged
When you can't go on, just accept your doom. It comes to all, it is inevitable.

Also I totally had the name BEFORE the cruiser.

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #192 on: March 21, 2012, 02:40:20 AM »

i dont get a zipped file...i get a rar and windows 7 acts diffrently
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #193 on: March 21, 2012, 04:24:34 AM »

i dont get a zipped file...i get a rar and windows 7 acts diffrently
You'll need a de-compression tool compatible with the 'rar' format.

I use winrar, but I am led to believe 7-zip also works.
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

ClosetGoth

  • Commander
  • ***
  • Posts: 202
  • Permanently TTRPG-brained
    • View Profile
Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.51a
« Reply #194 on: March 21, 2012, 01:27:23 PM »

Aw yeah Mendonca! Thank you so much for taking the time to use my idea for a ship! Now, to be even more demanding, the Junk Pirates could really use another cruiser.
Logged
Starfaring since the very beginning of 2012
Pages: 1 ... 11 12 [13] 14 15 ... 48