Another version; uploading as it is in order to get something out there that represents a coherent version.
- Shaderlib support should now be back in. This version REQUIRES shaderlib.
- Canis should be a lot more interesting - added Jameson Orbital pirate base (with military market); made Port Revive (TT) more interesting with local conditions. Petra added military market - Which side are you on?
- York should now be a bit more interesting; Christchurch and Dartmouth are more functional and distinct as economies.
- Added a few market conditions:
* Active Militia (Military Base on a smaller scale; adds military market, lower demand increases, doesn't increase stability)
* Cryoculture (Food production to the ice worlds with Hab-tubes; Glory and Dartmouth)
* Research Outpost (Port Revive generates some demand of research based materials, and adds stability)
* Junk Yard (Shipbreaking on a smaller scale)
- The PACK and JPs now have available military markets. It's relatively difficult to access the JP one due to the limited activity in Brehinni; unless you want to mess with the Hegemony in York? PACK are much easier now - you could mess with the pirates in Canis and quickly get access to the market(s).
- Missions fixed
- Fighters balanced (Thanks to DR for the help in that)
- Other Ships (particularly freighters) now rebalanced to fit closer to 6.5.1a norms. Most ship costs amended. e.g. Octoopus and Scythe are no longer the super cheap super freighters they once were.
GET IT WHILE ITS HOT!!!
https://dl.dropboxusercontent.com/u/66536185/junk_pirates230.zip