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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] 'Junk Pirates' 3.5.3 (including ASP & P.A.C.K.)  (Read 596970 times)

mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #300 on: November 25, 2012, 05:20:33 AM »

I've been through the mod, diversified fleets somewhat, brought variant OPs in line with 0.54 and also fixed the Clam and Hammer bounds.

The Clam has also received a significant top-speed nerf, to stop irritating fortress shield abuse. It's still probably irritating, but if you have it pinned down and outnumbered you get to decide how and where to engage the damn little thing.

Unfortunately no more staircases, yet.
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WKOB

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #301 on: November 25, 2012, 07:00:50 AM »

That Reaper is hands-down the coolest ship you've made, and that's saying something.
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #302 on: November 25, 2012, 07:54:36 AM »

That Reaper is hands-down the coolest ship you've made, and that's saying something.

Ha! Thank you!  :D

Have you tried actually flying one, yet?
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #303 on: January 21, 2013, 11:26:30 AM »

Very small update. Feel free to pick it up if you are really missing the fact that the JP specific systems don't have any descriptions prior to this release.
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theSONY

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #304 on: February 12, 2013, 03:49:36 PM »

S'up, there's a little "bubu" on the sicle sprite nothing much,that's not a chunk of something, that 100% part of the ships hull
my worke here is done, off i go...<whoosh>

[attachment deleted by admin]
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Shield

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #305 on: February 14, 2013, 08:23:55 AM »

I still think you need to have like a super junker destroyer-esqe ship
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icepick37

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #306 on: March 12, 2013, 12:14:23 AM »

Playing this now (with a handfull of other mods) And HOLY crap it's changed. So much new stuff!  :D I like it. A lot.

Is the reaper the one with ridiculous drones and the mining laser? 'Cause that thing is straight out of my dreams.  :)  Haven't really piloted it much. Bought one in a non-saved play to goof off with. Need to pit it against another capital, but it is super fun so far.  :D
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #307 on: March 13, 2013, 05:42:15 AM »

Playing this now (with a handfull of other mods) And HOLY crap it's changed. So much new stuff!  :D I like it. A lot.

Is the reaper the one with ridiculous drones and the mining laser? 'Cause that thing is straight out of my dreams.  :)  Haven't really piloted it much. Bought one in a non-saved play to goof off with. Need to pit it against another capital, but it is super fun so far.  :D

He he, thanks :)

Yeah, the Reaper has the drill of Styx, a kinetic energy drill that is a real heavy hitter on shields (or armor) but very unwieldy. Also the Reaper itself is anything but a combat craft - and using that big drill is just begging to get yourself overloaded.
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #308 on: July 02, 2013, 01:35:37 PM »

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arcibalde

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #309 on: July 03, 2013, 04:12:27 AM »

Sweet man!  ;D 

Ok now do another one  :P
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Relics MOD - vanilla balanced - Campaign integrated
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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #310 on: July 03, 2013, 06:03:48 AM »

Oooh, a ramming ship? Nice.
I'd been thinking about making a very heavy ship with a gigantic bumper and burn drive capability. Does one exist yet?

I like the insane ramblings/comments on your ship sheet.
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Pelly

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #311 on: July 03, 2013, 06:39:25 AM »

Oooh, a ramming ship? Nice.
I'd been thinking about making a very heavy ship with a gigantic bumper and burn drive capability. Does one exist yet?
I think that my Brute Ram ship is the closest to this, also not to be a shameless ho anymore I will complement the picture :P
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mendonca

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #312 on: July 04, 2013, 05:05:14 AM »

Sweet man!  ;D 

Ok now do another one  :P

Okay dude, will do! (Just give me a few days or so ...)
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arcibalde

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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #313 on: July 04, 2013, 05:18:37 AM »

Okay dude, will do! (Just give me a few days or so ...)
;D

Well, now, you do know it would be crime that you don't make all of them, right? Just take your time and do it one by one  :P
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Re: 'Junk Pirates' - New Ships, Missions, Campaign mod for 0.54a
« Reply #314 on: July 04, 2013, 05:24:03 AM »

Don't kill me please, but I have to admit that I found the colour combinations you used quite disturbing.
However, in-game they actually look pretty good! Well done. Well done indeed.
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