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News: Starsector 0.9a is out! (11/16/18)
 
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Author Topic: [0.9.0a] 'Junk Pirates' 3.01 (including ASP & P.A.C.K.) - Graphicslib Req.  (Read 296646 times)
mendonca
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« Reply #540 on: November 06, 2017, 12:48:42 AM »

People would prob be content to just have it working, rather than having new stuff.

I agree with this compatibility is always preferred to new stuff because then people have the mod so there isn't any pressure to finish off new stuff to release the update.

Thanks guys, yeah that's generally where I'm working towards. It doesn't run yet, but most of the pieces should be in place now to just work through a load of errors when trying to load the game - also new content is in some respects unavoidable what with the drone / fighter changes etc. and this will necessarily need a bit of playtesting / checking prior to pushing it out so it's not completely unplayable at day zero.
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Ahne
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« Reply #541 on: November 06, 2017, 06:56:17 AM »

Nice to hear about progress, will be fun again to shoot some junk rats out of the system Smiley
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AxleMC131
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« Reply #542 on: November 06, 2017, 08:44:15 PM »

I always did like the look of Junk Pirates.  Smiley Did you know they were the first Starsector mod I was ever shown, way back when I first encountered the game in like 2011? And yet I've never played with them myself, even though I adore the concepts for some of the ships. Definitely staying posted!
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« Reply #543 on: November 09, 2017, 02:03:53 PM »

Great news, Junk Pirates are lit!
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mendonca
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« Reply #544 on: November 16, 2017, 08:07:30 AM »



Click the picture above for download.

Now featuring:

SOUNDS from MesoTroniK (significantly improved custom weapon sounds)

MUSIC from Versus The Ghost

Please keep away from the Kraken.

This represents the first public release for 0.8.1a, picks up compatibility with Version Checker and contains lots of small changes.

Please feel free to leave all kinds of feedback, and even if you are not interested in the mod, do check out the music. It's cool.
« Last Edit: November 16, 2017, 02:03:31 PM by mendonca » Logged



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A Random Jolteon
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« Reply #545 on: November 16, 2017, 08:32:58 AM »

A MIRACLE HAS HAPPEN! REJOICE MY BROTHERS AND SISTERS! REJOICE WITH HAPPINESS!
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MajorTheRed
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« Reply #546 on: November 16, 2017, 09:32:57 AM »

Great news! I was missing this graphical style! Will (re)try it soon!

The number of skins fo each ship is pretty impressive!
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Seth
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« Reply #547 on: November 16, 2017, 12:10:54 PM »

Oh man! Ohmanohmanohman! This is happening!!!
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« Reply #548 on: November 16, 2017, 04:00:46 PM »

Just about broke my mouse smashing that DL button haha

Edit: does this work with DynaSector?
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mendonca
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« Reply #549 on: November 17, 2017, 06:09:51 AM »

Edit: does this work with DynaSector?

Hi 2_Wycked, I think it should work okay with DynaSector, but admittedly haven't played enough at 0.8.1a with DynaSector enabled to give any specific guarantees.

Please do let me know if you have any problems though, and if there are issues I'll resolve anything at my end as soon as I can.
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« Reply #550 on: November 17, 2017, 02:03:12 PM »

I played with DS enabled for a bit and didnt see problems any but I dont think i actually saw any JP/PACK ships at all. Is there a specific market/system I can grab em at?
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A Random Jolteon
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« Reply #551 on: November 17, 2017, 06:00:22 PM »

I played with DS enabled for a bit and didnt see problems any but I dont think i actually saw any JP/PACK ships at all. Is there a specific market/system I can grab em at?
There are (at least) two systems that come with those two. I forget where they are exactly, but I thing it's up around Yma. The systems are largely JP/Pack systems.
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Ahne
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« Reply #552 on: November 17, 2017, 06:32:27 PM »

Great to see junkys back!
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Azmond
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« Reply #553 on: November 17, 2017, 08:32:02 PM »

OH YOU GLOARIOUS JUNK-FUNKY-BLAGGARDS!!! WOOOOOOOOOOOOOOOOOOOOOOO!!!  YOU'RE BACK!!!
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« Reply #554 on: November 18, 2017, 12:28:38 AM »

Been waiting for this mod to be updated for 0.8! Welp, time for a new game.
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