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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
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Author Topic: [0.8.1a] Interstellar Imperium 1.19.0  (Read 268262 times)
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« Reply #495 on: February 25, 2019, 10:23:38 AM »

Love to see more build variance on ships and unique ship mechanics, so the new packages look incredible.

Are all of the System Mods going to be modifiers on the built-in weapons, or are there other effects planned?
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« Reply #496 on: February 25, 2019, 03:19:43 PM »

I can't imagine how much work it was to add all that in. That's excellent!
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« Reply #497 on: February 26, 2019, 12:40:58 AM »

holy crap, that's amazing! fiddling with different loadouts is probably my favorite part of the game, so being able to change and specialize the ships in such dramatic ways sounds right up my alley.
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« Reply #498 on: February 26, 2019, 10:04:32 AM »

As main problem - you realy need to do some work with ship engines, they look just as a pipe. And all of them are identical.

Now I wouldn't call it a main problem, or put it as bluntly as Drakon, but I do agree that the new sprite engines do look a little pipe-y. The identical-ness between them is fine, logical even, I just think they need a tiny bit more depth to them.

Overall, I do like the newer sprites, they feel much more utilitarian to me.

Just looks like a good thematic design of ships to me. Keeping them looking similar without everything being triangles.

Edit: Added bold because I was tired when I made this post and needed to fix the with to without.
« Last Edit: February 27, 2019, 02:32:02 AM by Alphascrub » Logged
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