Click the picture to download! Unzip in to the Mods directory of 0.7.2a, and let me know what you think!What is this Mod in a Nutshell?
The Junk Pirates themselves are one of the oldest mods for Starsector (even featured in a Blog Post
back in 2011!). Frighteningly will be 5 years old this year.
Is an 'integrated' SS+ faction, and is compatible with Nexerelin (including Corvus mode). Requires Shaderlib.The Three New Factions
- Junk Pirates - 23+ ships, with original artwork, covering all aspects of the StarSector fleets. Asymmetric and unusual arrangements, but easily underestimated.
- Post Anarchist Canis Kollective (P.A.C.K.) - 12 individual ships with numerous additional high-end skins, all original artwork. None of the ships are bigger than a light cruiser (and there is only one of these types). 'Challenge' Faction - or one for the destroyer-lovers.
- Associated Starline Parcels (ASP) Syndicate - Mini-faction created as part of a forum initiative some time ago, continue to be maintained as part of this mod. 6 ships total, the faction mainly adds flavour and not too distinct from vanilla when e.g. played in Exerelin.
Read on for more fluff (and check out the PACK thread in my signature for even more fluff around the imaginary history of this faction).
Location: Outskirts of the Breh'inni System
Valuable tech has repeatedly gone missing in the Breh'inni system, with Hegemony and Tri-Tachyon fleets alike suffering from unannounced acts of piracy.
Scouting mission after scouting mission has travelled through without detecting any signs of perpetrators.
You are commander of the HSS Marksman, leading one such Hegemony scouting fleet when your sensors pick up some unusual signals in the asteroid field near Breh'Inni 6.
------- JUNK PIRATES -------
A mod compilation, including the three factions made by me, all together. The mod itself is designed to be low-impact vs the vanilla experience, with limited additional weapons and new ships which generally aren't considered to be overpowered.
The factions are:
The ASP Syndicate,
Commercial couriers, the ASP Syndicate have a small set of unique ships, but each one is generally targeted towards efficient trade, whilst being good defensive ships in combat.
An isolationist utopian society is finally starting to crumble as their technology upon which they rely is failing. Unfortunately a century or so of isolation has meant they are suffering somewhat against the technological and social environment upon which they are emerging.
The basic fleet are generally sub-par, and heavily reliant on frigates and destroyers (largest ship, the Mastiff, tops out the line as a light cruiser). There are a number of high-spec alternatives to the basic fleet provided by Canebianco, Rothund and Caomarelo technicians. These modified ships are a match for some of the higher performing vanilla craft.
and Junk Pirates.
They are having lots of fun harassing nearby Tri-Tachyon and Hegemony forces alike, pulling apart their salvage and turning them back in to other things. The Junk Pirates' ships are generally imperfect and asymettrical mash-ups, but hopefully they all have a specific selling point which justifies why the Junk Pirates decided to build them in the first place.
The P.A.C.K. and the Junk Pirates have entered in to an unusual alliance - the Junk Pirates take pity on the P.A.C.K. and re-engage some arcane hab-tubes on the moon of Christchurch in the York System so that they can live somewhere else.
ASP keep a firm hold on the trade routes under the light of Ursulo.
The P.A.C.K. exodus is slowly taking place from Canis, allowing the planet to stabilise somewhat.
and the Junk Pirates try and maintain a grip of Breh'Inni, under Hegemony and Tri-Tachyon pressure.
Any criticism, constructive or just plain rude, is more than welcome in this thread. Go for it, but hope you have fun.current version 2.55 - Few new ships / skins, balance and content pass, update for 0.7.2a.