Whenever I lose a ship and become over crew capacity, those people immediately gets a nice, clear, unobstructed view of the nearest heavenly body (there's no ship hull in between the lucky man and the unforgiving pull of a black hole). Of course it's almost likely they will get this preferential treatment since there is only negatives of being over crew capacity. How about while giving a maximum combat readiness reduction debuff, since they would be taking up space they shouldn't be, and the extra supplies cost debuff, there is a buff for slower drain on combat readiness while in combat; a longer peak performance since the life of their comrades are on their shoulders and they are motivated to live even more? Of course this buff should likely have a short duration, say a few weeks of ingame time, and only activating after a fight and becoming over crew capacity and not from suddenly hiring a lot of people than the fleet can handle while on a planet just for the buff, and when only the fleet becomes over crew capacity after a fight and not be over crew capacity from the start. The fleet just lost a ship, fortunately some people lived through the destruction of their vessel, after that massive fight am I just going to eject people out just because they cause my fleet to eat more lucky charms every day? of course