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Author Topic: [0.9.1a] Vayra's Ship Pack v1.1.1 - Mid-Tournament Balance 2019-11-22  (Read 50232 times)

Vayra

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Download now!

REQUIRES LAZYLIB. GET IT HERE
WARNING: This mod contains foul language, cuss words, anarcho-communist propaganda, dubious game design choices, amateur-at-best art, incoherent java scripts, and updating it WILL break your saves!


So what's in the mod?
  • New starting options when used with Vayra's Sector, including a starting option aligned with the independents/Persean League
  • A number of new ships and weapons, mostly focused on Low Tech and "Mining Tech" as well as several for the Luddic factions


Show Me the Ships
Spoiler
Frigates

Hail-class Light Pinnace - A high tech light combat craft with incredible speed but only very light armament. Sometimes also seen in pirate hands with the more advanced systems replaced by cheaper alternatives.
Rock Hound class Utility Frigate - A refit of the ubiquitous Hound for mining and salvage duty, with a salvage gantry, energy weapon-capable mounts, and improved flux handling at the cost of some speed and armor.
Greyhound-class Frigate - Another Hound refit, this time for combat duty. Trades cargo space for a little more punch in a fight, but no more survivability.
Razorback-class Heavy Gunship - A jury-rigged fire support ship, with big guns, weak engines, and no shield.
Bruiser-class Heavy Frigate - A Mastery-era predecessor to the Brawler-class gunship, slow and menacing for a frigate. Also seen in CGR - and terrifyingly, Luddic Path - livery.
Hatchetman-class Cutter - A fast attack frigate design long since fallen out of favor, but still threatening enough on the battlefield. Occasionally found, heavily modified, in the hands of Pather militants.

Destroyers

Badger-class Heavy Tender - A deep-space miner's best friend, the Badger has capacious holds, heavy armor, a respectable complement of special-purpose mining drones, and a built-in salvage gantry. Not intended for heavy combat use, but more than capable of giving the odd pirate or two a bloody nose - a reason why the odd Badger can also be found in the hands of pirates, often modified to act as a fire support vessel.
Intimidator-class Destroyer - Built during the Mastery epoch to provide interceptor cover for Enforcers, the Intimidator mounts a single full-scale fighter bay as well as a centrally located medium gun or missile pod. Also found in the fleets - and telltale green paint - of the Church of Galactic Redemption.
Persecutor-class Destroyer - A powerful - and quick - combat destroyer later replaced in Domain Armada formations by the Hammerhead, the Persecutor is still a credible threat to most other ships it might face. A rare few examples of the class have also found their way into Pather hands, a terrifying notion for freighter and patrol captains across the sector.
Dire Wolf class Destroyer - Marrying a relatively heavy weapons loadout with phase skimming agility and a distinctly underpowered flux core, the Dire Wolf is in every way a Wolf-class frigate writ large.
Tarsus Ultra class Destroyer - A hasty combat conversion of the venerable Tarsus-class freighter into a slow but well-armed destroyer with potent broadsides.
Henchman-class Troopship - Trading raw troop capacity for heavier armor and PD-capable radial weapon mounts, the Henchman offers a safer alternative to the standard Valkyrie for admirals seeking an infantry carrier that can also hold its own on the battlefield.

Cruisers

Subjugator-class Fast Cruiser - Designed in the late Mastery era with lessons learned from the Onslaught, the Subjugator packs moderate weapons capacity into a hull capable of short-term bursts of forward speed. Also found, thankfully infrequently, in the "crusade" fleets of the Luddic Path.
Oppressor-class Cruiser - A line and support cruiser originally meant to back up heavier Dominators and more agile Subjugators with fighter cover and defensively focused armament. Well-liked by the Luddic Church, who often field these craft in their trademark verdant green.
Typhon-class Heavy Cruiser - A lumbering High Tech behemoth designed by the same school that created the Paragon, the Typhon is capable of focusing a deadly quantity of directed energy weapons on a given target. Sensor drones give it additional reach to make up for its ponderous combat speed.

Capitals

Tyrant-class Fast Battleship - A terrifyingly fast capital, which never reached quite the same popularity as the heavier Onslaught and Legion-class staples of the early Domain Armada thanks to its somewhat lighter armament and fighter complement. Nonetheless, there are not many ships that captains across the sector would less like to see rushing toward them on the back of an all-engines micro burn. Rumors that some of these vessels have fallen into the hands of the extremist Luddic Path are surely exaggerated - or so one would hope.
[close]

This mod is compatible with utilities, faction mods, ship/weapon packs, Nexerelin, and other non-Total Conversion content mods, and does not require Vayra's Sector, though it does integrate with Vayra's Sector to add additional content when enabled alongside it.

Comments and constructive criticism encouraged.

Changelog: (note: changelog is updated "live", thus the topmost entry will usually be WIP/unreleased. The latest release will always be the one linked to from the OP.)
Spoiler
1.1.2 - UNRELEASED
- hammer pod cut from 10 -> 8 ammo (sorry)
- Subjugator DP 16 -> 17 (sorry)

1.1.1
- Hail DP 4 -> 3
- Subjugator DP and supply costs 18 -> 16, armor 1k -> 850, dissipation 350 -> 300, flux cap 7000 -> 7500
- Dire Wolf flux capacity 4500 -> 5500, speed 100 -> 115
- Oppressor dissipation 400 -> 425
- Razorback DP and supply costs 4 -> 5
- Ion Scatterer arc chance 75% -> 25%

1.1.0
- Colossus Mk.XIV OP 65 -> 75, variant adjusted to compensate
- Hatchetman DP/supplies to recover increased from 4 to 5
- Subjugator DP/supplies to recover increased from 15 to 18
- Typhon DP/supplies to recover decreased from 35 to 32, flux capacity increased from 13000 to 14000
- Badger and Badger Mk.II fuel capacity increased by 10
- Pirate Defense Pods given an additional weapon
- Hammer Carrier Kamikaze Wing reloads both drones at once now - no additional reload time added
- added Groundhog-class Heavy Frigate
- added Prairie Dog class Prospector
- added Survey Drone Auxiliary wing
- added Battleaxe Escort Gunship wing
- buffed Independent Miner start for Vayra's Sector
- new Henchman sprite (thanks, J0hn Shm0)
- new Azores sprite (thanks, J0hn Shm0)
- Solon Blaster reworked
- fixed recalcitrant memory leak bug (thanks Alex!)
- broadside TPC turret graphic sent home to Vayra's Sector
- Kingfisher added to default_ship_roles
- Warlord boosted to 50 DP (TOURNAMENT BALANCE PATCH 2K19)

1.0.5
- Mining Lance buffed
- Tarsus Ultra buffed/tweaked (base stats closer to Tarsus, supply and credit costs reduced, now has built-in Heavy Armor)
- fixed Short-Circuit Driver

1.0.4
- added Kingfisher-class Combat Shuttle
- added Warlord-class Battleship unique bounty (spawns c.210 or later for high level players with large fleets who are neutral at worst with the Sindrian Diktat)
- fixed bug with Looted TPC hullmod crashing entire game (for real this time)
- broke Short-Circuit Driver

1.0.3
- fixed bug with Looted TPC hullmod crashing market-related console commands (hopefully)
- added Short-Circuit Driver and Precision Mortar ballistic weapons

1.0.2
- fixed Very Converted Cargo Bays description params
- nerfed Bruiser (LP) into an early grave, where it belongs (it's still scary)
- removed the reference to "vayra_mining_house", which does not exist and has never existed, from cabal faction file, replacing it with "vayra_mining_hound" to prevent them from spawning Rock Hounds as intended

1.0.1
- split the damn mod into three separate mods god DAMN it
[close]
« Last Edit: December 04, 2019, 07:54:21 PM by Vayra »
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Harpuea

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Re: [0.9.1a] Vayra's Ship Pack v1.0.1 PUBLIC RELEASE 2019-08-14
« Reply #1 on: August 15, 2019, 06:44:17 AM »

What the hell? What's the purpose of splitting your mods into THREE? Seems like a huge pain in the ass to update separately.

Thanks for the work though.
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Vayra

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Re: [0.9.1a] Vayra's Ship Pack v1.0.1 PUBLIC RELEASE 2019-08-14
« Reply #2 on: August 15, 2019, 01:30:58 PM »

What the hell? What's the purpose of splitting your mods into THREE? Seems like a huge pain in the ass to update separately.

Thanks for the work though.

It is gonna be a pain to update separately, but it's much better if a player doesn't want to use the Kadur since it's a faction mod, or doesn't want to use the Vayra's Sector campaign changes but still wants the ships, etc etc etc. :)
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

cjuicy

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Re: [0.9.1a] Vayra's Ship Pack v1.0.1 PUBLIC RELEASE 2019-08-14
« Reply #3 on: August 16, 2019, 10:51:30 PM »

What the hell? What's the purpose of splitting your mods into THREE? Seems like a huge pain in the ass to update separately.

Thanks for the work though.
It also makes it far less stressful on system resources. Its like when Starsector + split a while back.
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"Light the Stars with your Incendiary Rounds!"
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Whitey

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Re: [0.9.1a] Vayra's Ship Pack v1.0.1 PUBLIC RELEASE 2019-08-14
« Reply #4 on: August 17, 2019, 07:49:54 PM »

Quote
It is gonna be a pain to update separately, but it's much better if a player doesn't want to use the Kadur since it's a faction mod, or doesn't want to use the Vayra's Sector campaign changes but still wants the ships, etc etc etc. :)
As someone who fits this criteria, thank you. Vanilla-lite content is awesome, and well produced content like yours is fantastic to add to a run.

Non-vanilla content such as full factions, core systems that aren't well integrated/balanced/economy friendly or what have you are cool in their own right, but being able to remove them using config or having them split like here is really, really appreciated.

Thank you.
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Vayra

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #5 on: August 18, 2019, 09:35:50 PM »

Updated to 1.0.2!!!
Some little cleanup and a nerf to the Bruiser (LP). Download and full changelog in the OP. :)
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Taverius

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #6 on: August 19, 2019, 12:39:12 AM »

Would be great if the archive name had the version number in it so I don't have to open it up and look at the JSON or load a game with it to see if the version I have is up to date. :)
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Boa

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #7 on: August 19, 2019, 01:46:52 AM »

Hi, I was wondering if the custom atlas ship was still available to get in the mod? I can see the graphics for it in the folder but I don't see it here on the previewed ships and ever since I switched from the cumulative mod to the three individual mods I have yet to see the ship. If it's not obtainable its no big deal but Love the mod and thanks for putting so much work into it!
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Vayra

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #8 on: August 19, 2019, 10:32:51 AM »

Hi, I was wondering if the custom atlas ship was still available to get in the mod? I can see the graphics for it in the folder but I don't see it here on the previewed ships and ever since I switched from the cumulative mod to the three individual mods I have yet to see the ship. If it's not obtainable its no big deal but Love the mod and thanks for putting so much work into it!

Mhm, it's there - just rare as always. I had to keep some things out of the preview, or they wouldn't be a surprise.  ;)
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Boa

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #9 on: August 19, 2019, 10:55:46 AM »

Awesome, thanks for the reply!
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Bastion.Systems

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #10 on: August 20, 2019, 04:36:17 AM »

Can't say no to Dire Wolf.
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nb8

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #11 on: August 21, 2019, 04:35:32 AM »

Very very strange decision to split the mod.
And what part should I download for ships now? Judging by the pictures, are they different in each?
Very inconvenient, pack the mod back.
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Hrothgar

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #12 on: August 21, 2019, 05:35:33 AM »

This is all ships which are not Kadur, there is with only kadur ships mod, and one which implement a quests and all ships which are not Kadur.
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Anexgohan

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #13 on: August 22, 2019, 11:42:27 PM »

So, if I want the whole experience should I download all 3 now? also thankyou for your work.
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Sarissofoi

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Re: [0.9.1a] Vayra's Ship Pack v1.0.2 cleanup & bugfixes 2019-08-18
« Reply #14 on: August 23, 2019, 12:58:02 AM »

The Badger look amazing. That mostly yellow with some blue fit is so greatly.
rest of the ships is meh and not really add anything important.
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