Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: [0.9.1a] Weapons Group Controls 1.1.0  (Read 38189 times)

Dinkel

  • Ensign
  • *
  • Posts: 1
    • View Profile
    • Email
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #15 on: June 19, 2020, 04:01:06 PM »

@Sundog

Mentioned crash by pressing 6 happenes to me too.



I linked the file of starsector.log.1, that should be the right one. Well, i have no idea of this stuff, i'm just a peasant trying to micromanage his Onslaught.

https://sereiya.tuxonfire.eu/Freundesachen/starsector.log.1
« Last Edit: June 19, 2020, 04:03:23 PM by Dinkel »
Logged

poika

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #16 on: July 08, 2020, 07:56:05 AM »

Is there a way to make "Hold fire" a toggle?

I created this simple AutoHotkey script as a temporary solution but it would be nice if it was a setting in the mod config files.

Code
#IfWinActive Starsector 0.9.1a-RC8

XButton1::
KeyDown := !KeyDown
If KeyDown
SendInput {8 down}
Else
SendInput {8 up}
Return
Logged

Neitronus

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.9.1a] Weapons Group Controls 1.1.0
« Reply #17 on: September 23, 2020, 09:00:34 AM »

Is it possible to update to fix version checker issue? There's an issue with version file being unreacheble on bitbucket after recent bitbucket change AFAIK.
Logged
Pages: 1 [2]