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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Tahlan Shipworks 0.3.17  (Read 243919 times)

connortron7

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #525 on: July 25, 2020, 07:56:52 PM »

I'm a little stumped by the siege bases, how are you supposed to deal with them? I've camped one for a while now, it's not doing anything probably because it's destroyed but it doesn't seem to be going anywhere either, do they eventually despawn?
Not only is it bugged, im pretty sure there is a warning stating that it is bugged in the place you active it.

There literally isn't, here's the line in the options:

   #enables the Legio Infernalis system siege event. Requires Legio Infernalis to be enabled.
   "enableLegioSiege": true,

That's all, so a simple ''it's bugged'' would have sufficed.
Hmm, that's my bad,  sorry  :-X
« Last Edit: July 26, 2020, 01:02:55 AM by connortron7 »
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #526 on: July 26, 2020, 03:26:13 AM »

I'm a little stumped by the siege bases, how are you supposed to deal with them? I've camped one for a while now, it's not doing anything probably because it's destroyed but it doesn't seem to be going anywhere either, do they eventually despawn?
Not only is it bugged, im pretty sure there is a warning stating that it is bugged in the place you active it.

There literally isn't, here's the line in the options:

   #enables the Legio Infernalis system siege event. Requires Legio Infernalis to be enabled.
   "enableLegioSiege": true,

That's all, so a simple ''it's bugged'' would have sufficed.

I'll add a note to it. To hotfix the bug in your own game, you can transfer the market to yourself via console commands and then abandon it.
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My mods: Sylphon RnD - Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Justinx931

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #527 on: July 26, 2020, 05:13:01 PM »

is it normal to find a blueprint to make some kind of mothership and some other ships and costs like 9 million credits?
not exactly sure where i found it but its probably one of the vast ruins in the core worlds, pretty early in the game too.

might just be a random drop chance from any of the ruins, only problem is its price is so high compared to everything else.
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boothnat

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #528 on: August 02, 2020, 11:44:09 PM »

Fantastic mod! The ships all provide unique options, the ones meant to fit in do, and the ones meant to stand out do too!

The
Spoiler
Eisenflug Jadregalia
[close]
seem a tad overtuned, at least in my opinion. A few herons equipped with them are absolute monsters, and they honestly work extremely well on almost any ship. They're capable of tearing apart anything from frigates to capitals.
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Tartiflette

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #529 on: August 03, 2020, 12:21:39 AM »

might just be a random drop chance from any of the ruins, only problem is its price is so high compared to everything else.
The price is appropriate for the ship.
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cathar

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #530 on: August 03, 2020, 12:50:43 PM »

I've been lugging around a Samsara class for about 2 cycles, deploying it in every battle, but it still says I don't understand it.

What do I have to do? It's not piloted by myself, is that the issue?
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Unnamed_Shadow

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #531 on: August 03, 2020, 11:16:23 PM »

Does starting as Kassadar give you any option to get Comissioned with Independents?

I would definitely would love an Independent Commision and a Comissioned Crew Bonus.

As far as i know the only mod that adds an Independent Comission is the Roider Union, but even then there's no Comissioned Crew bonus if i recall correctly.

Im having a blast with the Legio Infernalis, but lately i've been thinking of starting a Kassadar playthrough.
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Justinx931

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Re: [0.9.1a] Tahlan Shipworks 0.3.17
« Reply #532 on: August 05, 2020, 11:11:11 PM »

is there a way to remove the log entry for going to a certain area? i've unlocked all the secrets and leaded me to another ship but that was several cycles ago, and the icon for it just follows me around, great marker though.
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