Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 17 18 [19] 20 21 ... 37

Author Topic: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25  (Read 582430 times)

manpapper

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #270 on: March 08, 2020, 01:14:14 AM »

I just started a new game an I get this error sometimes every 10-20 minutes.

Spoiler
2494591 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: volatiles to Airin
2495804 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique bounty interval elapsed, 0 unique bounties active of 3
2495804 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties was null, adding empty list
2495804 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique bounty data list contains: [tahlan_bounty_virtue_prudence, tahlan_bounty_cuchulainn, tahlan_bounty_virtue_courage, tahlan_bounty_scathach, tahlan_bounty_yari, tahlan_bounty_phoca, tahlan_bounty_higanbana, vayra_ghost_ship_unique_bounty, tahlan_bounty_izanami, tahlan_bounty_hresvelgr, tahlan_bounty_eden, tahlan_bounty_metafalica, vayra_test_unique_bounty, tahlan_bounty_nibelung, tahlan_bounty_numistri, vayra_warlord_bounty, tahlan_bounty_virtue_temperance, vayra_blood_dog_bounty]
2495805 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - picking unique bounty
2495805 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - picked unique bounty: vayra_test_unique_bounty
2495807 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - pregenerated fleet is 0 FP, minimum fleet FP is 150
2495807 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - adding 150 extra FP of random ships to hit minimum
2495807 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - player fleet is 36 FP, scaling factor is 1.1 for total of 39 FP
2495807 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - pregenerated fleet + extra is 150 FP
2495809 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - Starting UNIQUE bounty vayra_test_unique_bounty by faction independent for Corvid Crowe from faction pirates
2495809 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties contains: []
2495809 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - spending unique bounty vayra_test_unique_bounty
2495809 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties contains: [vayra_test_unique_bounty]
2495809 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
2495815 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [RunningDark.ogg]
2496003 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraUniqueBountyManager.createEvent(VayraUniqueBountyManager.java:467)
   at data.scripts.campaign.intel.VayraUniqueBountyManager.advance(VayraUniqueBountyManager.java:399)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
2496252 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [RunningDark.ogg]
2496276 [Thread-10] INFO  sound.null  - Playing music with id [RunningDark.ogg]
[close]

Spoiler
523862 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - Starting UNIQUE bounty vayra_test_unique_bounty by faction independent for Corvid Crowe from faction pirates
523862 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties contains: []
523862 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - spending unique bounty vayra_test_unique_bounty
523862 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties contains: [vayra_test_unique_bounty]
523867 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
524048 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraUniqueBountyManager.createEvent(VayraUniqueBountyManager.java:467)
   at data.scripts.campaign.intel.VayraUniqueBountyManager.advance(VayraUniqueBountyManager.java:399)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
524190 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
524191 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
[close]

All my mods are updated.
« Last Edit: March 08, 2020, 01:21:38 AM by manpapper »
Logged

e

  • Captain
  • ****
  • Posts: 288
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #271 on: March 08, 2020, 01:50:38 AM »

I just started a new game an I get this error sometimes every 10-20 minutes.

Spoiler
2494591 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: volatiles to Airin
2495804 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique bounty interval elapsed, 0 unique bounties active of 3
2495804 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties was null, adding empty list
2495804 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique bounty data list contains: [tahlan_bounty_virtue_prudence, tahlan_bounty_cuchulainn, tahlan_bounty_virtue_courage, tahlan_bounty_scathach, tahlan_bounty_yari, tahlan_bounty_phoca, tahlan_bounty_higanbana, vayra_ghost_ship_unique_bounty, tahlan_bounty_izanami, tahlan_bounty_hresvelgr, tahlan_bounty_eden, tahlan_bounty_metafalica, vayra_test_unique_bounty, tahlan_bounty_nibelung, tahlan_bounty_numistri, vayra_warlord_bounty, tahlan_bounty_virtue_temperance, vayra_blood_dog_bounty]
2495805 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - picking unique bounty
2495805 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - picked unique bounty: vayra_test_unique_bounty
2495807 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - pregenerated fleet is 0 FP, minimum fleet FP is 150
2495807 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - adding 150 extra FP of random ships to hit minimum
2495807 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - player fleet is 36 FP, scaling factor is 1.1 for total of 39 FP
2495807 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - pregenerated fleet + extra is 150 FP
2495809 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - Starting UNIQUE bounty vayra_test_unique_bounty by faction independent for Corvid Crowe from faction pirates
2495809 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties contains: []
2495809 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - spending unique bounty vayra_test_unique_bounty
2495809 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties contains: [vayra_test_unique_bounty]
2495809 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
2495815 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [RunningDark.ogg]
2496003 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraUniqueBountyManager.createEvent(VayraUniqueBountyManager.java:467)
   at data.scripts.campaign.intel.VayraUniqueBountyManager.advance(VayraUniqueBountyManager.java:399)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
2496252 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [RunningDark.ogg]
2496276 [Thread-10] INFO  sound.null  - Playing music with id [RunningDark.ogg]
[close]

Spoiler
523862 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyIntel  - Starting UNIQUE bounty vayra_test_unique_bounty by faction independent for Corvid Crowe from faction pirates
523862 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties contains: []
523862 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - spending unique bounty vayra_test_unique_bounty
523862 [Thread-4] INFO  data.scripts.campaign.intel.VayraUniqueBountyManager  - unique spentBounties contains: [vayra_test_unique_bounty]
523867 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
524048 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.VayraUniqueBountyManager.createEvent(VayraUniqueBountyManager.java:467)
   at data.scripts.campaign.intel.VayraUniqueBountyManager.advance(VayraUniqueBountyManager.java:399)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
524190 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
524191 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
[close]

All my mods are updated.

did you install lazylib?
Logged

manpapper

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #272 on: March 08, 2020, 06:41:17 AM »

Yes lazyLib is installed and up to date
Logged

Demonocolips

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #273 on: March 11, 2020, 06:48:27 PM »

ok search seems to be failing me at the moment because i cant find any information on L'intersellair's hydroponics complex. with boggled's player station construction mod it is possible for players to get control of stations more easily. is that colony condition applicable to other stations or is there a way to obtain it? i have already approached boggled but the reply was a straight no due to compatibility reasons, not wanting to introduce anything that could create incompatible code. since its already been implemented here would it be easy to create a device or structure that would give a station this condition?
Logged

e

  • Captain
  • ****
  • Posts: 288
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #274 on: March 11, 2020, 07:04:15 PM »

ok search seems to be failing me at the moment because i cant find any information on L'intersellair's hydroponics complex. with boggled's player station construction mod it is possible for players to get control of stations more easily. is that colony condition applicable to other stations or is there a way to obtain it? i have already approached boggled but the reply was a straight no due to compatibility reasons, not wanting to introduce anything that could create incompatible code. since its already been implemented here would it be easy to create a device or structure that would give a station this condition?

Hydroponics are a measure to make it so that invading factions get a fair shot, without them suffering from the penalty that the lack of food involves, in short, i don't think this is something a player is meant to get at all.

Also saying "it would be easy to implement this or that" seems like a baseless claim, it sounds like you don't know this for sure.

Also Boggled's mods are made to fit the vanilla lore and mechanics, not Vayra Sector's.
Logged

TheSAguy

  • Lieutenant
  • **
  • Posts: 64
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #275 on: March 15, 2020, 01:29:02 PM »

I was wondering if a total random universe was possible?
I know Nex adds random core worlds, but would something like the below be possible?

Have the entire map be random in terms of placing starting inhabitant worlds, with a faction grouped together in the same constellation.
So when you meet other factions, it's almost like discovering a new species out there. Would make exploration interesting/rewarding.

I'm assuming there is something in the game mechanics that prevent this?
Logged

Alluvian

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #276 on: March 16, 2020, 05:27:16 AM »

I was wondering if a total random universe was possible?
I know Nex adds random core worlds, but would something like the below be possible?

Have the entire map be random in terms of placing starting inhabitant worlds, with a faction grouped together in the same constellation.
So when you meet other factions, it's almost like discovering a new species out there. Would make exploration interesting/rewarding.

I'm assuming there is something in the game mechanics that prevent this?

Possible, but would take some work. Might be possible as a Scenario. You could leverage the clustering of star systems (constellations) and only add planets for a faction in the same constellation; with the minimum overlap being Pirates.
Logged

Jackundor

  • Commander
  • ***
  • Posts: 242
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #277 on: March 17, 2020, 12:09:57 AM »

you are supposed to be able to salvage the rare ships from a unique bounty, right? Because i can't. Ship doesn't show up in the recovery tab. I'm only using utility and misc mods as well as the ship pack.
Logged

e

  • Captain
  • ****
  • Posts: 288
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #278 on: March 17, 2020, 12:28:26 AM »

you are supposed to be able to salvage the rare ships from a unique bounty, right? Because i can't. Ship doesn't show up in the recovery tab. I'm only using utility and misc mods as well as the ship pack.

You're supposed to, but due to a bug they are not guaranteed as of now. You can use console commands to give yourself the ship as you should be getting it anyway.
Logged

Jackundor

  • Commander
  • ***
  • Posts: 242
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #279 on: March 17, 2020, 12:56:26 AM »

ok, so i'm just gonna do that. Thanks for the help!
Logged

Kheben

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #280 on: March 17, 2020, 10:24:59 PM »

somehow i always get an error "page not exist" when trying to download the mod. Any idea?
Logged

StarScum

  • Commander
  • ***
  • Posts: 127
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #281 on: March 28, 2020, 07:11:48 AM »

Who are these communist chucklefucks and why can they throw 10 fleets of capitals at me?
Logged

Wildan

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #282 on: March 28, 2020, 07:51:54 AM »

Nothing wrong with adding a bit of humor into your hard work but that flute song (Cumrade Cums) as the Revolutionary Council anthem. Really?
Not a big deal replacing it but still... why would you add that? It's not funny, just straight up annoying.
Logged

geminitiger

  • Commander
  • ***
  • Posts: 119
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #283 on: March 29, 2020, 01:35:15 AM »

somehow i always get an error "page not exist" when trying to download the mod. Any idea?
Some IPs have trouble accessing google.docs, I can download it with a VPN but not normally, I've had this issue for years.
Logged

Sterdude

  • Ensign
  • *
  • Posts: 31
    • View Profile
Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« Reply #284 on: March 29, 2020, 04:39:24 AM »

Nothing wrong with adding a bit of humor into your hard work but that flute song (Cumrade Cums) as the Revolutionary Council anthem. Really?
Not a big deal replacing it but still... why would you add that? It's not funny, just straight up annoying.

More motivation to eliminate the faction.
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 37