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Author Topic: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24  (Read 231032 times)

TrashMan

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #135 on: November 08, 2019, 02:56:07 AM »

You weren't 'coming across too strong'; you were acting like an entitled child and harassing someone who wasn't doing what you wanted fast enough.
You didn't stop when I asked you politely; you're making a show of contrition because now that Gothars showed up, you're afraid a moderator might ban you.
And you still haven't actually apologized.

You're a real piece of work.

I wasn't harassing anyone. I posted error logs and asked when's the update 3 times (2 times in a row because I had multiple tabs open and didn't see I already posted)
Step off your high horse and stop being so judgmental.

This is the last thing I will say on the subject.
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Barracuda

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #136 on: November 10, 2019, 01:18:32 AM »

The bounty system for this mod is so good! Is it possible to get a sub mod with just the bounties? I am currently trying the new Archean Order update with Nex, and honestly can't live without it!
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belone

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Re: [0.9.1a] Vayra's Sector v3.0.4 - Absolutely No Bugs I Swear 2019-08-29
« Reply #137 on: November 10, 2019, 10:03:15 AM »

Hey, i think that the ascendancy should be not able to have nex political events, the ones that change reputation, it doesn't make sense lore wise.
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FAX

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #138 on: November 22, 2019, 05:54:12 PM »

I enjoy this mod! For funny design of these special factions and different faction-target bounties. :)

But there is a small problem for me, the stormhawk republic's UI color is too dark to recognize, if it can be changed a little?

[attachment deleted by admin]
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Vayra

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #139 on: November 22, 2019, 05:57:04 PM »



Major Update

only about a month late for halloween, ghost ships are here

distress calls may be worth answering now

bring marines

full changelog and download in OP, as always

(i promise i'll read the thread and respond to stuff soon, sorry everyone!)
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Golde

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #140 on: November 22, 2019, 07:38:40 PM »

Thanks! This has been an unbelievably moist update!
« Last Edit: November 22, 2019, 08:10:02 PM by Golde »
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creature

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #141 on: November 22, 2019, 08:18:36 PM »

Thanks for the update! I'm planning to add a High Value Bounty but have a question - I read that they are semi-unique (I suppose that means they respawn, but rarely?), but would it be possible to make one that is completely unique (doesn't respawn at all)?
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mirellos1

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #142 on: November 23, 2019, 12:13:25 PM »

hello I have a big problem, after Vayra's Sector upgrade, the game crashes, "Fatal: null". I need the previous version and unfortunately I don't have it on hd. does any of you have version 3.0.4?
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Hrothgar

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #143 on: November 23, 2019, 12:15:12 PM »

1. If you use old save - it will crash, you need new game.
2. If you upload mod, delete old before throwing new version in. No copy-paste.
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Avanitia

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #144 on: November 23, 2019, 03:27:42 PM »

Thanks for the update! I'm planning to add a High Value Bounty but have a question - I read that they are semi-unique (I suppose that means they respawn, but rarely?), but would it be possible to make one that is completely unique (doesn't respawn at all)?

As far as I know, these bounties don't respawn at all.
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You haven't played Starsector unless your storage has one thousand Vulcans in it.

mirellos1

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #145 on: November 24, 2019, 12:58:32 AM »

the game crashes during the initial loading, the used modification set unfortunately does not want to work with the new version of this mod, and I really like the current modification set.
main current mod set.
 "active_gates",
  "archeus",
  "artefact",
  "lw_autosave",
  "BetterBeginning",
  "sd_boardable_unboardables_vanilla",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_radar",
  "extra_system_reloaded",
  "gates_awakened",
  "gs",
  "ZGrand Sector",
  "sun_halved_fuel_efficiency_and_cost",
  "hullmod_expansion",
  "lw_lazylib",
  "MagicLib",
  "sun_new_beginnings",
  "nexerelin",
  "rose_bounty",
  "sun_ruthless_sector",
  "RC_Second_Wave_Options",
  "speedUp",
  "sun_starship_legends",
  "Steelclad",
  "US",
  "URW",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "shaderLib" .
and its work fine with old version vayra sector mod
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Hrothgar

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #146 on: November 24, 2019, 01:03:56 AM »

Well if anyone with new version and different modslist can put it here we will try to deduce which one is breaking vayra. Because i assume if old one works with them, then some other mod have problem with part of new vayra sector.
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Kwbr

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #147 on: November 24, 2019, 01:04:51 AM »

the game crashes during the initial loading, the used modification set unfortunately does not want to work with the new version of this mod, and I really like the current modification set.

did you delete the old mod folder before installing the new version, and are you on a new save game
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mirellos1

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #148 on: November 24, 2019, 01:59:20 AM »

1) yes i'm delete old mod folder .
2) game crash on starting screen ,

Hrothgar . I have no problem running the game with this mod set, when I turn off vayra's sector.
« Last Edit: November 24, 2019, 02:06:14 AM by mirellos1 »
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shoi

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Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« Reply #149 on: November 24, 2019, 02:04:16 AM »

I was in hyperspace and a stormhawk fleet intercepted me and told me to turn on the transponder in their territory LOL

is that intentional?
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