Take off the solar shielding, I hate forced mods to make the game playable. I don't run monster fleets, one explorer capital and several destroyers.
Ah, ya caught on to my game! After removing a total of 3 solar shields from my dram tankers, I now take 6-12 damage from solar storms. I think I saw a 15 happen maybe once? This fleet has Safety Procedures 2, but most of the time my CR gets 1-shotted to 0%. I'm not a mathamagician, but I don't think getting half-shotted to 0% will make a huge difference. SP2 is making a clear difference on the combat destroyers, by getting hit for 8-12 instead of double that. Colossus cargo cruisers don't have any noticeable price spike.
The damage from solar storms does exist, but it's absolutely not a stone wall at the destroyer fleet level. Sometimes getting zapped is even profitable, thanks to saving on fuel and travel time.
I am not sure why you think 12 units per hit is a small amount for a toy destroyer fleet. That is thousands of dollars per hit for a crappy little fleet that won't stand a chance against a real fleet. Not even a proper exploration fleet.
Ya, lets just say that small fleets are punished by combat deployment hits and large are punished by just existing in hyperspace and deployment. Actually, it doesn't have to be large, a ship just has to be larger than a destroyer. Sorry exploration Apogee, you are not good for exploration because storms hurt you too much. Seems silly to me.
Hyperspace could be fun, right now it is just a chore. I am not saying storms shouldn't be in game. I can see it being the start of something interesting. I am saying they are not fun the way they are. Add some uses outside a storm the damages a hull, real deep space fleets, space whales, Thanos... I don't really care, just something beside lightning every few seconds.