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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Scrap Cannon  (Read 618 times)

Digganob

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Scrap Cannon
« on: August 10, 2019, 10:19:57 PM »

So the concept is, a cannon that shoots a load of random metal bits at relatively high speeds, that obstruct projectiles, sort of like missiles, but non-explosive, far less damage, bit faster, and, obviously, no guidance system. It' arguable whether or not to put them in a missile slot because of a sort of similar function, but a much different use.

It's uses would be various. You could use it as an anti-fighter weapon, an anti-missile weapon, or use it to obscure your enemy's view for a bit. Or, if nothing destroy's them on the way there, it could do damage to the enemy, assuming you actually hit them with the spread of junk.

Hope ya'll like my idea, and it's obvious inspiration from another game.
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xenoargh

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Re: Scrap Cannon
« Reply #1 on: August 11, 2019, 09:03:42 PM »

It's not only a good idea, it's already implemented somewhere, just not in the base game :)
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Please check out my SS projects :)
Xeno's Mod Pack

Digganob

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Re: Scrap Cannon
« Reply #2 on: August 12, 2019, 03:37:31 AM »

It's not only a good idea, it's already implemented somewhere, just not in the base game :)

Oh is it? Would you be so kind as to link the mod? That sounds pretty cool.
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