
Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features,
along with connected combat-level features. When fully released, it will contain a significant number of handmade quests.
A prerelease intended for testing is available to download. It doesn't have any quests, but does contain some of the
more general features. It's spoiler-free, in case you're wondering about that sort of thing. It's effectively a mini-mod
that won't have too much of an impact on your campaign.
Click the big banner to download. Requires LazyLib.If you find any bugs, do mention them to me!
All campaign content in my other mod, Arsenal Expansion, will be removed in a companion update along with this mod's full
release, and much of it will appear in Secrets of the Frontier.
Secrets of the Frontier is currently my main modding focus but despite that, a release is most likely very far off. Teasers
may end up posted here.
ModulesSecrets of the Frontier will, on release, be split into several modules that will come as one package and be individually turned on and off. Here's the current list:
Prerelease:Tactical Expansion: Enhances the combat layer of the game.
-Adds two new objective types, the Defensive Emplacement (a stationary emplacement that attacks the enemies of the objective holder)
and the Hyperwave Transmitter (which reinforces its owner with an endless but weak supply of droneships), alongside their Remnant versions.
-Visual enhancements to battlefield backgrounds, including visible jump-points and multiple planets.
-Context-based battle generation. Some aspects of combat such as objectives change depending on where you're fighting.
Frontier Development: Adds a constructable orbital habitat to stable locations that grants a hazard reduction to in-system colonies.
-Can be upgraded into an outpost, which acts as a low-hazard colony but loses the hazard reduction and has a soft-cap on its growth.
Full release:Watcher Beyond The Walls: A series of quests in the frontier. Make an unusual ally.
False Signals: Acts of trickery such as sensor ghosts.
Ko Combine: Establishes the Ko Combine as a one-planet faction and adds a one-off quest.
Screenshots - Spoiler Free(the first three images are featured in the prerelease, the last two are not)
Screenshots - Spoilers(however, they are VERY heavily censored, so chances are you won't get much out of them. Just to show that yes, there's stuff in the works)
(also some of these are old, and also subject to change. Nothing here is in the prerelease)
Credits- Alex, David and Stian, duh
- Inventor Racccoon (me), for everything not done by someone else mentioned here
- Dark.Revenant for some bits of the battle creation plugin for cosmetics and battlefield sizes
- Gwyvern for sprite work currently not featured in the prerelease.