Yeah, I need to think about this. Thank you for the thoughts, feedback, and concern! It wouldn't be super quick anyway (a bunch to do, the waiting period, etc), so it'll also be interesting to see where this current burst settles out.
especially when you are a small team working on the game without people dealing with the PR stuff, it takes a decent amount of time to deal with all that stuff.
I don't follow. The "PR stuff" would be just business as usual. Alex is already a lot more communicative than most gamedevs on Steam.
(I'll just say, I haven't done anything other than emails, twitter, and assorted tech support for two days. I'm certainly not complaining at all! It's the best possible reason for being super busy. But if Steam did lead to scaling things up on a consistent basis, I would have to be less individually-communicative just to have any time to make forward progress on the game, or, like, do anything else. It's not a reason not to go on Steam, though, that's... just what "success" necessarily looks like, I think.
And, of course, I wouldn't expect "being on Steam" to have anything like the effect of Sseth's video. So it's really a spectrum as far as time being spent on things. I guess this is kind of a tangential point to what you guys are talking about.
So, to bring it back around, that's an interesting point as far as "updates" vs "being communicative".)