Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 5

Author Topic: The Positron faction mod - v0.1 w/ campaign - mod pretty much cancelled  (Read 50659 times)

XpanD

  • Captain
  • ****
  • Posts: 380
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #15 on: March 11, 2012, 07:57:05 AM »

I love the Onna Stick, only just found out the pun behind it. Land Here just got renamed to Frontier, but can I keep Onna Stick? :D

PS. Thread updated, removed the bombers and renamed the Land Here as said.
Logged

cp252

  • Admiral
  • *****
  • Posts: 586
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #16 on: March 11, 2012, 08:02:52 AM »

It's weird how modders who use medikohl's sprites never rename them. :P That said Onna Stick is a hilarious name, if immersion-breaking.
Logged

XpanD

  • Captain
  • ****
  • Posts: 380
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #17 on: March 11, 2012, 08:19:12 AM »

The names are perfectly fine, in my view, so why not use them? :P

Also, first ship is being added right now. Or well, fighter wing. It's the Amy that's being added first, and from there on I'll work my way up. Redbull's editor is pretty easy to use, it seems. ;)
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #18 on: March 11, 2012, 08:45:03 AM »

It's weird how modders who use medikohl's sprites never rename them. :P That said Onna Stick is a hilarious name, if immersion-breaking.
I know, most of them aren't too bad, but there are a few that are just too generic. more of a role than a title.

also. here is your cap ship.


[attachment deleted by admin]
« Last Edit: March 11, 2012, 08:46:52 AM by medikohl »
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #19 on: March 11, 2012, 08:47:53 AM »

slightly bigger than the odyssey
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

XpanD

  • Captain
  • ****
  • Posts: 380
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #20 on: March 11, 2012, 08:50:42 AM »

Oh wow, that thing is brutal. Thanks a lot!

Also, I now have an "Amy-class Amy amy wing" in the game. Yeah, it needs some work, but... It's in! :D
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #21 on: March 11, 2012, 08:51:50 AM »

Oh wow, that thing is brutal. Thanks a lot!

Also, I now have an "Amy-class Amy amy wing" in the game. Yeah, it needs some work, but... It's in! :D
the amy is just a slightly modded weapon sprite. specifically the (A)nti(M)atter
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #22 on: March 11, 2012, 08:54:21 AM »



these are the top three cap ships I've made, in my opinion.
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #23 on: March 11, 2012, 08:58:12 AM »

I'll be using a bunch of Medikohl's ships. He actually made a lot of ships (enough to support this entirely new faction) that would tie in really well with the style I'm aiming for, so I got lucky with that. ;)

hell, there is enough to support an entirely new game.
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

XpanD

  • Captain
  • ****
  • Posts: 380
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #24 on: March 11, 2012, 09:01:53 AM »

Updated the front page with the new ship. :)

Also, story redux for the mod description:
"Born out of dismay with the stoic Tri-Tachyon rule, a new split faction sees the light of day after many cycles of silent growth. Now allied to the Tri-Tachyons for defense only, the newly started Positron faction starts its quest for glory."
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #25 on: March 11, 2012, 09:07:06 AM »

yeah that ship is 90% enforcer 10% venture
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

XpanD

  • Captain
  • ****
  • Posts: 380
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #26 on: March 11, 2012, 09:20:47 AM »

Amy is now in-game (well, codex only, balancing starts later). Next up... The Arachae! Doing it alphabetically, so yeah... The second ship I add will be the Arachae. Holy ***.
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #27 on: March 11, 2012, 09:43:29 AM »

Amy is now in-game (well, codex only, balancing starts later). Next up... The Arachae! Doing it alphabetically, so yeah... The second ship I add will be the Arachae. Holy ***.
good practice.
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Apophis

  • Captain
  • ****
  • Posts: 466
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #28 on: March 11, 2012, 10:13:04 AM »

you may want to consider adding some of your custom weapons to your variants, otherwise no one is going to face against them.

that's actually been a bit of what I liked about making ship designs (.png, .ship, and variant files) for minimash. I've been using a large chunk of your weapons in the designs.
(love the raptor by the way)
Yes there is this problem with added weapons that few ships use them, it would be nice if also other modders use them.
Logged

XpanD

  • Captain
  • ****
  • Posts: 380
    • View Profile
Re: Positron faction mod WIP - suggestions? Ideas?
« Reply #29 on: March 11, 2012, 10:20:40 AM »

I might make installation of the custom weapons mod be required for this mod. That way, it will only work with that mod installed but on the other hand I'll have lots of new toys to play with on some funky variants. ;)

On a side note, adding the Arachae is going pretty well so far. Hardpoints and turrets are a bit of a pain in the ass to get just right, but I'll get there.

EDIT: On to engines! Also, 21 energy and 3 missile mounts. :D
« Last Edit: March 11, 2012, 10:31:09 AM by SUXpanD »
Logged
Pages: 1 [2] 3 4 5