Carrier Efficiency/Optimisation/Specialisation HullmodSometimes you just don't have access to good ships, so you have to make do with what you can get. And often that leads to not being able to use many of the interesting and fun things it is possible to acquire. This hits carriers harder than any other ship type, as fighter LPCs tend to be very OP expensive.
This hullmod would in essence be the "poverty carrier" mod that is used to allow big fighters to be used on cheap carriers. At a cost.
It's all about making the most out of the limited amount of 'deckspace'. So this mod would be things like installing deck lifts and stacking fighters in storage frames, modifying fighters to fit into smaller spaces, and generally just packing as much hardware into the space as possible.
+ve effects:
Reduces OP required to host any fighters by 40% for full fighter bays. 20% for converted bays.
Reduces skeleton crew requirement by -/5/8/12 per fighter bay. (Reduced space on the decks, not enough room for the people.)
-ve effects:
Increases time to replace/rearm fighters by 33%. (Fewer people working due to lack of space, fighters must be 'unpacked' etc.)
Reduces fighter structure/armour vaules by 15%. (Fighters modified to fit into smaller spaces or with folding sections are less sturdy.)
Reduces maximum CR by 10% and halves recovery rate. (Less available space makes it harder to organise and perform normal functions.)
Not a mod you'd want on your pristine turbocarrier. But I could see this getting a fair bit of use early on, and for pirates & pathers in general.
Salvage Ships/ModsSalvage Rigs are good. But it is somewhat disappointing that there is only one type in one size.
I'd love to see either a wider variety of rigs, especially in the larger size classes.
Or...
The salavge rig itself being depreciated, and allowing the Salvage Gantry to fitted to any ship as a standard hullmod.
In the latter case, it would probably be a campaign mod. And would strip a ships storage ability up to a set value according to the ship's size.
Spoiler
My first thought was to zero everything like the rig does. But that creates a bit of a disincentive to use it on the larger ships.
A gantry would be quite OP expensive to fit, and might take 150/300/600/1200 'storage' per size to install. (Would not affect built-in mods.)
So a frigate would get
all it's cargo/fuel/crew storage zeroed, as would most destroyers. Pheaton would still be able to carry 300 fuel, but nothing else.
A cruiser might still be able to carry things - Colossus would still be able to carry 300 cargo, but nothing else.
Etc. etc.