I ignored it because it was clearly connected your next sentence about eccm and missile skills.
It doesn't bear up to scrutiny anyways. Most missile weapons are fairly close to their ranges, maybe 10-20% more at the most and then they deactivate, which is about right, since most projectile weapons fade away shortly after their range. They don't continue significantly on after that. The only notable exceptions to that I can think of is Hammer and maybe Harpoon (difficult to tell with the shifting battlefield and the curving, slow nature of the Harpoon) which is a long range missile anyways. Hammer being the only short range missile and its range description should change too to reflect that. In any case they wouldn't be at the massive +75% range that the sabot exhibits.
Since we the players use the range indicators to know when to fire our weapons, the visual range indicator of the weapon should be changed to reflect their actual range.