I have no problem with ballistics on high-tech ships, if weapons and other ship stats will not change.
Wolf can probably be fixed with better flux stats, and its omni shield restored. If not, do the Shrike (P) route and make the middle mount hybrid. Probably still needs better dissipation so it can use its main gun for more than few seconds.
Tempest seems fine.
Hyperion can have three minute peak performance if endgame fights will stay as big as they are. Actually, if endgame fights will be huge from now on, then peak performance needs to be higher for all ships and maximum map size raised to 1000 so that we do not fight 3v3 or 5v5, despite 300 or 500 map size.
Scarab needs to go back to its 0.7.2 glory days, with "touch-of-death" Atropos. Maybe it can have some special missile buffs unique to it to recreate the missile power of 0.7.2 that made it good (among other things). If not, then its Temporal Shell needs to work like Accelerated Ammo Feeder and give a flux discount. Right now, I cannot mount more than one or two IR Pulse Lasers because it caps flux too fast while Temporal Shell is active. (Venting breaks the shell.) Also, 360 shields without hullmod tax.
Medusa can either have more OP (or better flux stats) or have its DP cost lowered. It is no Drover, and it is comparable to the (cheaper) Hammerhead if Medusa has the best weapons.
I like to see hybrid on the normal Shrike.
I do not know what is so great about Aurora. I try heavy blasters and it is okay, but nothing great, not worth 30 DP. If I use Sabots, it kills few ships, then it is out, but AI seems rather incompetent with Sabot use. Aurora needs high flux stats to pound away with blasters. It was hard enough with 0.8 flux stats (12k cap), and now it has less in 0.9 (11k cap). Honestly, I think Aurora is a mediocre and overrated ship.
Apogee seems undervalued, too powerful for mere 18 DP, at least once it gets Plasma Cannon and Locusts. The hull itself is fine.
Odyssey needs to be AI idiot-proof. It can use more buffs (especially more OP), but at the very least, the AI needs to stop treating Odyssey like an Onslaught heavy armor tank. It would be nice if Odyssey's strength is not so reliant on plasma cannons. Without them, Odyssey is really mediocre. Also, why does it cost 45 DP? Most other capitals are worth only 40 DP, and are generally more powerful than Odyssey.
Astral is a carrier, only good at it if it puts nearly all of its OP in fighters and some hullmods. It has many weapon mounts, and most of them are left empty just to use bombers. Its system is clearly optimized for bomber use. I like to see a built-in hullmod that reduces OP cost of bombers (by about a third, 12 becomes 8 ). Maybe remove Advanced Optics for it. Advanced Optics is not much use if there are no weapons on it, except maybe token Burst PD.
Paragon is only worth 60 DP with extreme range loadouts. With something less optimal like all pulse lasers, it feels like an overpriced energy Onslaught or Conquest without mobility system. Still, with extreme range, it is very powerful. If maximum map size will cap at 500, then Paragon should be worth less, maybe back to 50 DP.