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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Cryosleeper inside trash system with barren planets  (Read 8607 times)

RawCode

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Re: Cryosleeper inside trash system with barren planets
« Reply #15 on: December 30, 2018, 04:35:21 AM »

Cryosleepers that fly via conventional means for ages are highly unlikely to break, and ever if they break, AI drones will merely repair cryosleeper and it will continue traveling like nothing happened.

It's absolutely impossible for cryosleeper to end in trash system lorewise.

And if cryosleeper got critical damage and not yet finished repairs, instead of revival, player should have ability to run repairs or move cryosleeper to intended location self.
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AdmiralRem

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Re: Cryosleeper inside trash system with barren planets
« Reply #16 on: July 18, 2019, 05:07:58 PM »

Just found one in a black hole system 250% to 325%..... soooo I guess I move on?
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intrinsic_parity

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Re: Cryosleeper inside trash system with barren planets
« Reply #17 on: July 18, 2019, 05:37:31 PM »

I found one in a pulsar system once. It would be nice if they couldn't spawn in bad systems. I've never actually gotten to use one.
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AdmiralRem

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Re: Cryosleeper inside trash system with barren planets
« Reply #18 on: July 19, 2019, 03:30:12 AM »

Ya this is the first one I have come across i was so excited to see what it was and what It does. Oh well, next time!
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xenoargh

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Re: Cryosleeper inside trash system with barren planets
« Reply #19 on: July 19, 2019, 08:06:24 AM »

I think that "reviving" an intact Domain colonizer ought to be an awesome little project.  I totally agree that this would add something very cool to the game.
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errorgance

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Re: Cryosleeper inside trash system with barren planets
« Reply #20 on: July 19, 2019, 10:49:57 AM »

I think that "reviving" an intact Domain colonizer ought to be an awesome little project.  I totally agree that this would add something very cool to the game.

That uh, might be a fantastic lore backed way of controlling the number and when players can create their own colonies, as well as possibly explain why they can be so quick to establish.
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