Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Void Destroyer 2  (Read 735 times)


  • Ensign
  • *
  • Posts: 29
    • View Profile
    • Email
Void Destroyer 2
« on: June 26, 2019, 06:33:34 AM »

I've had this game in my library for about a year but only a few days ago committed some brainpower to learning how it works and I'm really happy I did.

Features as I've experienced them:

-It's a space pilot sim, with a fairly large number of ships.
-Ships range from fighters to frigates (as far as I've seen) and each ship is fairly unique to pilot
-Variety of missions and activities (trading, escort, patrol, mining, racing are what I've seen)
-Overworld/strategic movement layer for moving between stations / intercepting fleets, etc
-Fleet building and customization
-Hot swap between fleet ships at any time to pilot them
-Swap to turret seats and let your crew pilot the ship
-Set turrets to auto or manual (really satisfying watching railguns blast someone automatically)
-On demand slow motion / tactical pause accessible from anywhere
-Tactical view for fleet command in battle
-Sandbox as well as story starts to the game. (I haven't touched the story at all, just been enjoying playing sandbox missions)
-Faction system I haven't figured out yet
-Steady progression and flexible difficulty, really gives you options for how you want to build your fleet immediately.
-Mod support and modding community (seems like there are multiple mods already available on the steam forums but I haven't played around with them yet)
-Active development (but already well fleshed out), developer seems really engaged and thoughtful.

Has anyone else played this, or have any thoughts on it?


  • Ensign
  • *
  • Posts: 29
    • View Profile
    • Email
Re: Void Destroyer 2
« Reply #1 on: June 27, 2019, 07:56:24 AM »

I recorded a quick gameplay demo around a minute in length of a patrol mission dogfight in a light fighter if anyone is interested.

Void Destroyer 2: Quick Patrol Dogfight

I also recorded a short escort mission in a larger ship in third person, sorry about bleh quality.

Void Destroyer 2: Short Escort Mission
« Last Edit: June 27, 2019, 08:27:28 AM by vagrant »


  • Admiral
  • *****
  • Posts: 4863
  • naively breaking things!
    • View Profile
Re: Void Destroyer 2
« Reply #2 on: June 27, 2019, 08:55:06 PM »

Overall, I felt like it was a bunch of content and an OK UI, which had a few great concepts and ideas. 

But it just didn't quite gel for me.  It looked like it was going to be like Freelancer, and I was all excited, until I realized that:

1.  The AI's dumb.  Not just kind of dumb, but dumber-than-a-box-of-rocks dumb.
2.  Auto-turrets make things kind of ridiculous, because you can kite the dumb AI.
3.  Combat ranges are terrible; they're so long-ranged that there's no point in most of the things that should make games like this good (see 1 and 2).
4.  It doesn't get better as you progress, it actually gets kind of worse.  And grindy, too.

Please check out my SS projects :)
Xeno's Mod Pack