Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Search for weapons, equipment and hulls  (Read 1277 times)

erikem

  • Lieutenant
  • **
  • Posts: 76
    • View Profile
Search for weapons, equipment and hulls
« on: June 25, 2019, 01:12:23 PM »

I have a simple suggestion to allow player searching markets for specific items (weapons, LPC, hullmods, etc.) and actual hulls. Maybe similar to how it's done in SR2: you enter search terminal and just type your query along with filters - in return you get a list of results for a small fee.

Will it break balance? Well it'll reduce "shopping-roaming" by a huge margin.
It is imba? Should not be.
Is it realistic/immersive? 100%

I know that hull searching is already implemented in ConsoleCommands via FindShip but it would be nice to have it as official in-game feature.
« Last Edit: June 25, 2019, 01:46:53 PM by erikem »
Logged

Megas

  • Admiral
  • *****
  • Posts: 12118
    • View Profile
Re: Search for weapons, equipment and hulls
« Reply #1 on: June 25, 2019, 01:55:31 PM »

It cannot be more overpowered than finding or stealing all of the blueprints then build everything you want yourself with your Heavy Industry by the end of the game.
Logged

Rokiyo

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: Search for weapons, equipment and hulls
« Reply #2 on: June 25, 2019, 06:07:27 PM »

I'd like to second this suggestion.

All this really needs is for F1 to work on things that aren't resources. Same limitations and all (only shows you 5 locations, only works near a comm relay, etc).
Logged