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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.9.1a-RC8] Minor AI glitch  (Read 574 times)

Teta

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[0.9.1a-RC8] Minor AI glitch
« on: June 16, 2019, 02:20:41 PM »

I noticed in a few systems with a Jump Point (to Hyperspace) very close to the sun (Sindria for example), that trade fleets heading for it did not dare to enter, just "hovering" outside what the AI might be considering the safe Corona radius. They also did not change to a different JP.

They probably get cleaned up when yuu leave the system, but when staying for a while, quite the ensemble of stuck and confused AI fleets can be observed in time.

Playing with the most common of mods, so can not be entirely sure if it is vanilla.
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Alex

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Re: [0.9.1a-RC8] Minor AI glitch
« Reply #1 on: June 16, 2019, 02:59:25 PM »

Thanks for the report! Made a note to take a look.
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