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Author Topic: How would a newbie scripter (me) go about removing the 20 limit on Burn?  (Read 1479 times)

TimeDiver

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The Subject header pretty much says everything I'm curious about.

I looked through settings.json (and came up with some really wonky workarounds), but I suspect that JavaScript might be the only way to actually uncap the imposed Burn limit of 20 (excepting that occasional +10).
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xenoargh

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Well, if you just want to go faster, it's suuuuuper easy.

You were in the right place; in settings.json:

   "minTravelSpeed":20, # at max burn 0
   "baseTravelSpeed":0, # in units (pixels) per real-time second (10 sec/day)
   "speedPerBurnLevel":60, # speed per max burn level, in units (pixels) per real-time second (10 sec/day)
   "maxStormStrikeBurn":30,   

Try that... now you're moving really fast!
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TimeDiver

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Well, if you just want to go faster, it's suuuuuper easy.

You were in the right place; in settings.json:

   "minTravelSpeed":20, # at max burn 0
   "baseTravelSpeed":0, # in units (pixels) per real-time second (10 sec/day)
   "speedPerBurnLevel":60, # speed per max burn level, in units (pixels) per real-time second (10 sec/day)
   "maxStormStrikeBurn":30,   

Try that... now you're moving really fast!
Yeah, this was one of those 'really wonky workarounds' I'd mentioned in my opening post of the thread.

Thanks for the reminder, though. I keep it in mind, just in case I no longer give any *** about global gameplay balance.
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xenoargh

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Well, it applies to all parties, so you all zoom around, yeah.  Problem is, the Burn limit of 20 is essentially hard-coded; you can't add 21+ to the game.  So the issue here is largely, "what speed does Burn 20 represent, vs. Burn 1", and there might be a good argument that it should use some sort of logarithmic scalar there or something.
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