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Author Topic: Relics v4.7 (0.54.1a compatible - vanilla balanced )  (Read 107785 times)

arcibalde

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Relics v4.7 (0.54.1a compatible - vanilla balanced )
« on: March 10, 2012, 04:01:19 PM »




This mod is vanilla balanced and that means that it will blend in vanilla game and other compatible mods flawlessly. It will not overrun your system after some time nor it will extinct some race. It will be there, alive, fighting.



As always, something misplaced long time ago find us and...




LORE


ELDER:
They cannot be called race. There is no biological individual on any Elder's ships. They are fully automated and AI operated.  Elders AI is vastly advanced from AI that we have today and almost in pair with human logic and deduction. Their design is, without any doubt, Domain's but not as we have today in Corvus. Elders ships are way bigger than any Hegemony or Tri-Tachyon vessels. Their purpose is unknown.
     They are first spotted in clustered asteroid field near Corvus system second star, White Dwarf now,  Corvex. For humans Corvex was always mystery and its Red Giant - White Dwarf cycle was somehow altered. Research of this phenomena is long time ago abandoned as Grate Collapse have grand effect on primary humans needs and focus.



THE PURIFIERS:
Completely automated, build by Humans to protect the last of humanity. This ships have strong shields and big energy generators. All weapons are energy based and on turrets. No single hardpoint on any ship. They are fast OMNI protected and completely without armor. They are strong as long as they are protected by powerful shields. If shields are down there isn't anything to guard hull.









SHIPS:






Elder:
Spoiler
     
                                  Extinctioner Capital Ship - fully automated                                           Faithoper Colony Ship - fully automated

                            
                                                                                        D.A. Drone Auto-factory - fully automated

                        
              Defense drone - D.A.'s drone
[close]




The Purifiers:
Spoiler
       
Chaser - Interceptor


        
   Hiter - Fighter


        
Charger - Heavy Fighter                  


                                
  Pusher - Frigate         Solver - Frigate         Egler - Frigate


                              
     ArWar - Destroyer            Carrioner - Carrier               Ringer - Destroyer


         
       Intersepter - Light Cruiser                             Sidewayer - Cruiser                                      Plower - Cruiser
[close]



Relics mod curently have:
Campaign
3 missions
15 new ships
4 new weapon.


Downloads:

Relics MOD v4.7
- Nerfed Faithoper - he turns and accelerate slower
- added one missing railgun in Faithoper Assault variant

Old versions:
Relics MOD v4.6
- rename Queen and Bitter drone -> D.A. (Drone Autofactory) and Defense Drone
- tinkering with D.A. system and adjusting it more
- adjusting Elder and Purifiers spawn rates so now strongest fleets would be extremely rare
- redone all Purifiers variants, now they have normal weapons

Spoiler
Relics MOD v4.5
- fixed Biter drone bug with flux
- Queen now cost 40 FP to field
- tweaks to Queen system and drones

Relics MOD v4.4
- adding new capital ship for Elders: Queen
- adjusting relationships with all Uomoz Corvus factions
- reducing Elder spwan rate from 10 days to 7 days (now they'll spawn faster)
- adding Queen variant into Elder fleets

Relics MOD v4.3
- adding max crew to Faithoper and Extinctioner
- change turrets arc and angle on Faithoper
- lowering kinetic dmg and flux usage on Ultima (it's weaker now)
- changing - lowering fleet composition for Elders (have weaker fleets now)

Relics MOD v4.2
- enabling shield hull mod on Elders ships
- lowering shield efficiency on all Purifiers ships
- lowering max speed on all Purifiers ships
- reducing firepower of Purifiers fighters
- some minor tweaks ( can't remember what  ;D )

Relics MOD v4.1
- system bug fixes

Relics MOD v4.0
- added systems to all ships
- changed all Purifiers ships to have original build-in weapons (not moded weapons, just original)

Relics MOD v3.1
- added lots (120 of each) of small ballistic weapons in Gate Station
- reduced cargo capacity on Faithoper to 1600
- reduced cargo capacity on Extinctioner to 1000

Relics MOD v3.0
- added modified  Purifiers hulls with crew requirements
- added Purifiers station where player can buy Purifiers ships and weapons
- added Purifiers supply convoy
- added modified Exo, Blazo, Zaap that can be used on any ship
- changed weapons arc on Solver and ArWar and made them broadside
- modified Standard variants on all Purifiers ships
- balanced price on all ships
- added 1 new mission
- changed color of Purifiers weapons
This is FINAL version of Relics mod.

Relics MOD v2.2
- set all Relics ships to 0-0 crews (after consulting  with DAT UOMOZ)
- remove ALL hullmods from fighters do to that bug that make them OP :/

Relics MOD v2.1
- added new race (The Purifiers):
   - 12 new ships
   - 24 new variants
- another spawn in Corvus
- added 3 new weapons (Exo, Blazo, Zaap)
- balanced with vanilla
- changed price on 3 fighters (lowered)

Relics MOD v1.4
- minor fixes
- finishing balance for Elder race
- made it compatible with TimCORP mod  8)

Relics MOD v1.3
- added few variants
- some minor balancing and tweaks for campaign

Relics MOD v1.2
-added campaign integration

Relics MOD v1.1
-added 1 mission (What the HELL?!)
-added 1 ship (RER Faithoper)
-added 1 weapon (Ultima)

Relics MOD v1.0
-added 1 mission (Parrot downfall)
-added 1 ship (RER Extinctioner)
-changed Parrot color palette
-changed Extinctioner color palette
[close]

Credits:

@Trylobot - for his advices and brilliant tool without this mod wouldn't be possible for me to make.
@Mendonca - for... Dude is SENSEI! Nuff sad  ;D
@Uomoz - for lots of help and style advices  8)
@Keptin - for good tool
@Alex - errr it's Alex  ;D. For telling everything i asked him and for helping me in crucial moments.
@All others - for feedback and kind words.
« Last Edit: June 01, 2013, 02:29:55 PM by arcibalde »
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ArthropodOfDoom

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Re: Relics - misplaced tehnology
« Reply #1 on: March 10, 2012, 08:22:59 PM »

I... I... I have no words.
Just, nothing.
Nothing at all.
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Let's say I'm captaining the ISS Slightly Lopsided Isosceles Triangle here.

InfinitySquared

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Re: Relics - misplaced tehnology
« Reply #2 on: March 10, 2012, 10:57:13 PM »

I can't really say I'm happy with the sprite. It looks too cluttered for my taste.
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Bartcheeks

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Re: Relics - misplaced tehnology
« Reply #3 on: March 10, 2012, 11:33:05 PM »

That big ass, so exposed :o
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Arghy

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Re: Relics - misplaced tehnology
« Reply #4 on: March 10, 2012, 11:56:53 PM »

Yeah even with all those missiles its just a matter of waiting till their spent and circle strafing its engines, better with a supped up onslaught.
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arcibalde

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Re: Relics - misplaced tehnology
« Reply #5 on: March 11, 2012, 12:05:49 AM »

Heheheheh, well try to flank him with Onslaught  ;D. Primary roll of this ship is to fight other capital ships where he excels but as a down side he sucks in other fields.
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Flare

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Re: Relics - misplaced tehnology
« Reply #6 on: March 11, 2012, 12:58:21 AM »

This looks like one of those top-down-fighter-shooter bosses from the arcades. It's simply awesome.
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The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Darloth

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Re: Relics - misplaced tehnology
« Reply #7 on: March 11, 2012, 03:04:26 PM »

I agree. It strongly reminds me of one of the bosses in Cho Ren Sha 68k, the huge one that you think is the last boss but it's not even the second to last :)
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XpanD

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Re: Relics - misplaced tehnology
« Reply #8 on: March 11, 2012, 03:05:38 PM »

This is so awesome.
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arcibalde

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Re: Relics - misplaced tehnology
« Reply #9 on: March 22, 2012, 12:18:13 PM »

Ok just added some sprite art in OP. kitbashing ofc, shamelessly ;D
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Upgradecap

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Re: Relics - misplaced tehnology
« Reply #10 on: March 22, 2012, 12:27:06 PM »

Hope this will make it into campaign, So i can prove i have obliterared every mods fleet and have shown no mercy to them ;D
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Trylobot

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Re: Relics - misplaced tehnology
« Reply #11 on: March 22, 2012, 05:23:44 PM »

Lol the Extinctioner is ridiculously huge and awesome, love it
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medikohl

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Re: Relics - misplaced tehnology
« Reply #12 on: March 22, 2012, 05:44:28 PM »

why hitler?
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Trylobot

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Re: Relics - misplaced tehnology
« Reply #13 on: March 22, 2012, 05:46:01 PM »

I think it's "hitter" misspelled
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Doom101

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Re: Relics - misplaced tehnology
« Reply #14 on: March 22, 2012, 07:29:01 PM »

i'd love to fight against that extinctioner :D i wonder how it fares against 30 thunder fighters.....
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When you can't go on, just accept your doom. It comes to all, it is inevitable.

Also I totally had the name BEFORE the cruiser.
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