Hi everyone,
I just bought this game a few days ago. First of all, I have to say it is just frakking awesome! I am having the best time with it!!
A bit of background:So I am in my first vanilla playthrough, and I think I managed to figure out how to do many things that I have encountered, though almost certainly not all (yet
). One of the big realizations was parking the ships that I am not using. I know this must be super simple to you guys but I am a first time player who read a bit here and there, but not any comprehensive guides
First, I was gradually building up towards 2 hammerheads, 2 enforcers, 2 condors and 2-3 frigates (Wolves I think) as support, among some worse ships + tanker or cargo ships. Sooner or later I realized that I was pretty slow with 7 or 8 burn levels, and had trouble turning a profit with exploration missions.
So, I narrowed it down to: 1*enforcer for punching power, 1*condor because I feel fighters are OP, 3-4 Wolves because they alone seem pretty good, let alone when grouped around the bigger ships. A key factor was to select ships that have 9 or 10 burn so I can get 10 burn with the ability from the Technology tree. It went pretty well tbh, moving around quickly, turning a profit with non-combat missions and successfully avoiding or defeating pirates.
As I bumped into problems (not enough fuel to go where I want, can't take all the loot) I expanded the fleet and now I also have 5 Mules and 3 Cerberus Freighters, with 2 Drams, a Buffalo and a Shepherd Drone Tender.
The problem:I kinda feel like I pack too much of a punch for an exploration fleet. I am still fast, but the expeditions seem costly. They are still profitable though. I chose the Mules over the (effectively) unarmed Buffalos because they seem to be able to defend themselves AND carry beyond their own weight. But then again, I don't deploy them when I fight small random fleets or automated defenses in far-away systems because it is overkill. And when I was occasionally caught by a larger pirate fleet, once again I don't deploy them because I feel for their safety (maybe later on as reinforcements). I guess I have the feeling that my exploration fleet is not very well optimized, but I cant really grasp why.
(The Cerberus freighters I looted from places, they seem to be OK tho I will probably get rid of them at some point).
At the same time I feel like
if I really wanted to pack a punch in combat to a pirate fleet with cruisers or a base, I wouldn't really now what was a good combo of ships to bring along.
I have heavily expanded my fleet since then, always parking them at a Storage. Usually from salvaging, but sometimes shopping Condors because I have this feeling that fighters are really good (who knows, maybe I am wrong...
).
So, the question:From the below ships, which ships would you recommend a beginner takes on
- exploration missions? (surveying, derelicts, salvaging...)
- combat missions? (these can be multiple fleets based on whether it is a smaller pirate fleet or a base I guess?)
I realize that even with the best ships I can refit them in a way that they make no sense, or I can pilot them in a way that they lose a lot of value. Let's assume that I can do some reasonable ship builds but nothing too specialized, and that I can
not fly a ship with extreme skill
Also, I am really not looking for a step-by-step guide including every hullmod I should use as I like exploring the game mechanics, but more of a general guidelines I guess?
My ships:
- 3 * Legion XIV Battlecarrier (2-4 D-mods). I just looted these, very exciting!!
- 1 * Venture Cruiser (4 D-mods). Tbh doesn't look good at all. But might be useful until I find better?
- 3 * Colossus MK.III. Modified Freighter (Pirate, 2-4 D-mods). Erm, I guess it aint that bad considering they carry fighters but doesn't look too good either esp with the Legions
- 2 * Enforcer Destroyers (2-4 D-mods)
- 2 * Hammerhead Destroyers (3-4 D-mods)
- 1 * Shriek Destroyer (4 D-mods). Looks a bit fragile especially with the 4 D-mods. I guess a skilled pilot could use this? That's probably not me (yet! )
- 4 * Condor Light Carrier (0-3 D-mods). 2 of them don't have D-mods. I love these guys, I feel 2 of these won me many many battles. But I wonder if they become obsolete with the Legions? These are much faster though!
- 4 * Wolf Frigates (0-4 D-mods). 2 are in excellent condition. These guys really surprised me at how good they are.
- 1 * Vigilance Frigates (2 D-mods). Salvaged somewhere. Not a huge fan.
- 5 * Mule Combat Freighters (0-1 D-mods). 4 are in excellent condition. They look pretty good but I rarely use their fighting skills. I wonder if they are wasted?
- 4 * Cerberus Combat Freighters (1-4 D-mods). Idk. They are around because I can use the cargo space, but not a huge fan.
- 2 * Shephard Drone Tenders (1-2 D-mods). Are they worth bringing around for the extra salvage?
- Various other ships (0-4 D-mods). 1 Buffalo, 2 Drams, 3 various shuttles and small civilian transports that I have almost never used
Maybe I should mention that I have the skill that gives me reduced maintenance/deploy costs for ships with D-mods. I also have 600k credits, tho my monthly balance is negative, but I can afford to buy some ships if needed to compliment my carrier-heavy setup. For example Eagle looked pretty good but couldn't afford it at the time.
Look, I realize that I am asking a very broad question. I am a newbie so I probably don't even know what questions to ask. That being said, I really love this game and would really appreciate any input and advice that you guys could give given my situation. Thanks in advance