This means no pirating and more importantly: I don’t buy any goods, ships or weapons from the black market/from pirates.
don’t join any of the factions
P. much how I play by default.
Early game I will do system bounties and transport missions, and any ships that interest me I can salvage in the meantime to bulk out my fleet. Sheps are good here.
Weapons at this stage are about evenly split between salvage and bought from markets.
This continues until I find the efficiency overhaul and surveying equipment mods in whichever markets I'm visiting. And then my fleet gets overhauled and set up for exploring.
Tbh, you can make a fairly decent amount of cash
just by doing transport missions, and nothing else.
It's not super interesting for the most part, but it's quick and fairly risk-free.
The only exception I would make is transporting fuel. I generally don't bother doing this as it almost always requires I buy extra ships just to fit the amounts involved. Which is not really useful when I'm broke, and a hoop I don't care enough to jump through when I'm not.
Basically just picking a direction around the core systems, surveying anything that has a reasonable cost and sucking up any wrecks and debris fields for as far as you feel comfortable going.
If you find any survey missions going in your direction these can be picked up (something I admittedly don't bother with when I probably should).
Doing this will almost always give you a few useful ships from salvage which will allow you to expand your fleet further. Pheaton and Colossus with intact engines are amongst the best possible finds here.
Learn any blueprints you recover (that you want) and save the rest, and keep a stock of all the various weapons you find. Maybe a half-dozen of each, and pick up more as you use them to equip your ships.
If you stumble on any named bounties you can handle, those can give you a nice boost.
When your cargo gets full and/or fuel gets low, head back to the core and sell off whatever you don't want.
(I have some kind of magpie complex where I refuse to sell survey data or forges to anyone, you might not be so..... Constrained.)
The cheeky bit is selling all your 'left over' blueprints to a pirate black market, as noted above.
This gives you three benefits:
- Firstly, you get a decent chunk of money for selling blueprints at all. And the lack of tariffs exaggerates this.
- The pirates will then start producing items which you can then salvage from thier wrecks, thus greatly expanding the quality of recovered loot.
- It is very likely that you will also get paid for doing this by way of a bounty of some kind.
At this stage, almost all my weapons and equipment come from salvage.
Then just keep on doing this until you can roll over all but the biggest bounty fleets, scan any planet for almost zero cost, and haul multiple thousands of resources back to the core. Continually upgrading your fleet as you go.
Named bounties are a good income. Up to the point where they become unreasonably difficult.
Pirate base bounties are excellent as they not only give you cash for killing them, but give you cash for dropping off your unwanted blueprints before you do so.
Pather base bounties are also good, but usually a much tougher fight. And frequently not just one fight either.
All of these also make good 'jumping off' points to further your exploration of the sector, by acting as a remote resupply stop with all that delicious salvage.
At this stage your fleet is essentially a mobile nation, and almost self-sufficient for supplies and fuel taken from salvage. With your only real limiting factors being crew and cargo space.
Eventually, you'll find somewhere that ticks all the right boxes for you to settle down and you can start building.