I'm interested in the idea of a Gryphon supporting my carriers by saturating the enemy with so many missiles it overwhelms their PD. To that end I'd load it up with a Locus SRM and Annihilator Rocket Pods and racks. Is that a good strategy?
No. The best Gryphon for the AI tends to be focused on killing ships that are overloaded or close to max shields. If an enemy gets close to you you want enough to flux dump it but you don't want a lot of pressure because the flux stats of the ship are so bad and you will almost certainly lose that trade. You can build an SO missile dump murder machine but this isn't really a fighter support ship and is definitely more of a player vessel... and it isn't that good because the Gryphon does not have the flux or OP to make it work well.
Generally my fits for this purpose are:
1x ECCM = 100% necessary for missiles to be really good) 1x Expanded Missile Racks(you get this free now so that is a huge bonus)
2x Harpoon Pods (this is the core of your ship killing fit; when an enemy gets close to dying your gryphon will dump 8 harpoons onto them, you've got 96 harpoons so this isn't a huge deal and also will likely kill what you're shooting at)
3x Atropos Torpedo (these are the best AI torpedo and a decent standoff/finisher) OR 3x Swarmer(more swarmers are never bad) or 3x Sabots (Primo standoff weapon. Your Gryphon doesn't want to be near things and this will let him dump to prevent that from happening) or 3x Salamanders (missile spam forever)
NOTE: You do NOT want Harpoons in these slots since the Gryphon will over dump when a ship gets close to overloaded. This will waste the harpoons by dumping 12 to 22 of them on the first ship that gets close to overloading. The vast majority of the time all of your front 4 slot harpoons will be wasted.
1x Locust SRM (This is really really good anti-fighter/anti-small ship and decent against everything else) OR 1 x Hurricane MIRV(this is only really good if you have a missile spec'd pilot in the ship worth noting that the AI is not good at using this as a finisher and will spam them... which is fine if you have a missile spec'd pilot especially because without spamming them you will not run out like... ever, MIRVs have a refire delay of 15 seconds and so the 40 total MIRVs that the Gryphon can carry, if fired right in a row, are worth 9.75 minutes of firing time) OR 1 x Hammer Barrage (Cyclone Reapers are OK but Hammers tend to be more effective for a variety of reasons, mainly that you can dump them a LOT faster).
1x Heavy Needler + ITU plus as many LMG as you can fit while maintaining cap to fire your guns and raise your shields. Alternate answer if you think you're never close enough to need the medium ballistic is dual/single flack, LMG's or Vulcans, and ATG