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Author Topic: creating a dangerous Pirate galaxy  (Read 1672 times)

Ali

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creating a dangerous Pirate galaxy
« on: May 18, 2019, 08:01:41 AM »

So im keen to see a larger number of pirate fleets with lots of ships in them..

Is changing settings;

Max pirate fleets: 30 -> 60
max ships in ai fleet: 30 -> 45

safe to do so and won't break me game ne1 able to advise pls?
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goduranus

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Re: creating a dangerous Pirate galaxy
« Reply #1 on: May 18, 2019, 08:21:20 AM »

Also useful:
   "minPirateBases":2,
   "maxPirateBases":3,
   "noPirateRaidDays":365, # no random pirate raids for this long after game start

Ali

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Re: creating a dangerous Pirate galaxy
« Reply #2 on: May 18, 2019, 08:32:32 AM »

ah cool, many thanks Godu  ;)
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Hellya

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Re: creating a dangerous Pirate galaxy
« Reply #3 on: May 18, 2019, 11:35:38 AM »

I would like to see far less hyperspace nebula, at least half as much, and a much more fun game play mechanic, such as more pirates, redacted, Aliens?! Something that gives a challenge and adds fun.

The Nebula thing is just soooooo boring as hell, and it feels like a major time waste by avoiding, grinding through, and getting pushed all over the place by it. Kind of makes me not want to play the game when I am looking at the map and it is just giant nebula everywhere you look.
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planeswalker

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Re: creating a dangerous Pirate galaxy
« Reply #4 on: May 18, 2019, 06:18:11 PM »

So im keen to see a larger number of pirate fleets with lots of ships in them..

Is changing settings;

Max pirate fleets: 30 -> 60
max ships in ai fleet: 30 -> 45

safe to do so and won't break me game ne1 able to advise pls?

I was actually playing around with the settings a few days ago, the max pirate fleet settings is more performance than anything but in some rare cases they might just overwhelm the sector fleets of the normal factions due to their sheer numbers.

The max ships in ai fleets will effect ALL, ai fleets, so the normal factions will also have a 45 max size fleets which will be a problem if they start coming after you with expeditions etc. I guess if you just want nothing but pirates running amok you can up max pirate fleets to 60 or 90 and leave max ships in ai fleets alone, just be warned if the normal factions start keeling over due to too many pirates.
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Schwartz

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Re: creating a dangerous Pirate galaxy
« Reply #5 on: May 18, 2019, 06:45:51 PM »

Just a warning: They're already keeling over on vanilla settings. Lategame, every pirate station causes -3 stability in affected systems and pirate raids are almost always 3 or 4 fleets big and overpower the system defenses. It takes more and more player effort to keep the balance.
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Ali

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Re: creating a dangerous Pirate galaxy
« Reply #6 on: May 18, 2019, 10:48:26 PM »

Ah cheers for the heads up guys..

On that note, yea think i put max fleet size back down.. ( hopefully won't break current save? )

Thinkin about it, pirate fleets join together on some battles so hopefully the extra fleets should be enough to increase sector carnage levels! ;p

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