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Author Topic: [0.9.1-RC6] Phased Ship Debris Collision  (Read 686 times)

sqrt(-1)

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[0.9.1-RC6] Phased Ship Debris Collision
« on: May 16, 2019, 09:44:33 AM »

Phased ships sometimes collide with debris.
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Alex

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Re: [0.9.1-RC6] Phased Ship Debris Collision
« Reply #1 on: May 16, 2019, 10:07:04 AM »

Hmm - I think what's probably happening is they're trying to phase out and can't due to the presence of the debris, resulting in the collision while they're still semi-transparent.
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Schwartz

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Re: [0.9.1-RC6] Phased Ship Debris Collision
« Reply #2 on: May 16, 2019, 05:25:57 PM »

They do some silly stuff. I saw an Afflictor wobbling back and forth in phase sitting on top of an Atlas Mk.II drive section. If I hadn't ordered it to retreat, you bet it would've decloaked right into an explosion.

Then earlier today I approached a pirate station and saw the wreckage of a Shade that harakiri'd itself on one of the Station shields before we even arrived.

They also still aren't as careful as I'd hope around explosion radii.. probably to do with inertia and 'good enough' approximation.

Anyway, I don't think these are fixworthy, but maybe something to look at long-term when AI is being polished.
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