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Author Topic: 0.9.1a interesting seeds  (Read 32295 times)

CommandoDude

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Re: 0.9.1a interesting seeds
« Reply #15 on: September 18, 2019, 12:53:21 PM »

You need to list your mods or at least if you are using Nexe or not as mods can mess with seed generations

How much does that change seeds? Like completely different or somewhat different?
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Wyvern

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Re: 0.9.1a interesting seeds
« Reply #16 on: September 18, 2019, 02:36:55 PM »

In my experience, Duzahk is mostly stable across different mods; I've seen it gain or lose specific wrecked ships or asteroid fields, but the planets & their traits generally don't change.  Unless, apparently, you turn on dev mode.

It seems likely that other hand-made vanilla systems (Penelope's Star, for example) will show similar behavior, but I haven't actually run tests on that.

Anything outside of that, there are no guarantees.
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Wyvern is 100% correct about the math.

guesswho2778

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Re: 0.9.1a interesting seeds
« Reply #17 on: September 18, 2019, 07:35:30 PM »

ive found a cluster of stars north of the core worlds that hold 3 habitable worlds one of which has 75% hazard rating, all 3 of those are in systems that have a stable point (one of which has a domain comm relay and two extra stable points) the seed is:
ON-6449186354037970638
this is using nexerelin 0.9.4b
i dont remember the clusters name and i cant check right now
and found another cluster of suitable planets to the far middle right (dont remember names) that has a habitable in one system and and two cryosleep ships (a mod maybe?) in that system and another one
« Last Edit: October 11, 2019, 05:18:24 AM by guesswho2778 »
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Shubiduan

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Re: 0.9.1a interesting seeds
« Reply #18 on: September 21, 2019, 01:37:19 AM »

MN-19412131600109270
Best start so far that I had. In Duzahk there are 2 habitale planets:

Planet 1:
 - Terran World
 - Hazard 50%
 - Farming(+2)
 - Organics(0)
 - Ore Deposits (-1)

Planet 2:
 - Tundra World
 - Hazard 150%
 - Farming(-1)
 - Organics(+1)
 - Ore Deposits (0)
 - Rare Ore Deposits (+1)
 - Volatiles (-1)

Edit: All vanilla (no mods)

This one will kickstart my empire!

And btw, works with Nexerelin!
« Last Edit: September 21, 2019, 01:40:54 AM by Shubiduan »
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Apostolos

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Re: 0.9.1a interesting seeds
« Reply #19 on: September 24, 2019, 03:44:16 PM »

Is this something more people would enjoy more of?

In the interest of initially keeping the spirit of the unknown here is a good seed (vanilla no mods):

MN-7085976240987980585


I will provide more specific details should anyone want (once I figure out how to do spoiler tags to hide stuff)

I am currently in the hunt for Eden so to say and the above seed is probably the closest I have found 'overall'. I'm still looking for the one where angels show up and I hear the "Ahhh  AHHH Ahhh" music play. I'll let ya know when I find it :)
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Goumindong

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Re: 0.9.1a interesting seeds
« Reply #20 on: September 25, 2019, 02:29:53 AM »

Code
[spoiler]Spoiler Goes here[/spoiler]
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Shubiduan

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Re: 0.9.1a interesting seeds
« Reply #21 on: September 25, 2019, 07:38:36 AM »

Is this something more people would enjoy more of?

In the interest of initially keeping the spirit of the unknown here is a good seed (vanilla no mods):

MN-7085976240987980585


I will provide more specific details should anyone want (once I figure out how to do spoiler tags to hide stuff)

I am currently in the hunt for Eden so to say and the above seed is probably the closest I have found 'overall'. I'm still looking for the one where angels show up and I hear the "Ahhh  AHHH Ahhh" music play. I'll let ya know when I find it :)

Lets hear it then, what is this place you have found? is it a Duzhak seed or out of core worlds?
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Shubiduan

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Re: 0.9.1a interesting seeds
« Reply #22 on: September 25, 2019, 09:24:41 AM »

Is this something more people would enjoy more of?

Hell yes! share dem seeds!
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Apostolos

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Re: 0.9.1a interesting seeds
« Reply #23 on: September 25, 2019, 11:49:42 AM »

OK.. see if I can do this right. I remember reading some may like the aspect of knowing there was something good to look forward to so they did not feel like they wasted a play through, but did not want everything spoiled outright.

*edit I think I fixed my mistake on the spoiler tags.. thanks for the help*

General Location data:
Spoiler
 
Two systems about range 10-15 from central core worlds. Both systems about range of 2 from each other.
[close]


Slight info on systems in question:
Spoiler

2 systems with 3 worlds in first system and 2 in second system. I liked this due to the ability to help defend each other. One had Volatiles with a gas giant also present in case you needed more
[close]

Specific Location:
Spoiler

System 1: Orange Star south of core worlds.  Beta Maculata  System 2: Qufu Orange Star just East of Epsilon Maculata (first system)  They are about 2-3 distance to each other
[close]

Specific Planet Data:
Spoiler
First system: Beta Maculata
             Beta Maculata I-L4, Jungle World  125% Hazard, Widespread ruins,+0 Farmland, -1 Rare Ore, -1 Standard Ore, -1 Volatile, +1 Organics
             Beta Maculata I-B, Terran World      75% Hazard, +0 Farmland, +0 Rare Ore, -1 Standard Ore, +1 Organics
             Beta Maculata I-A, Arid World        125% Hazard,  -1 Farmland, -1 Rare Ore, +1 Standard Ore, +0 Organics
             Additional Gas giant with -1 Volatiles

             Second System: Qufu
             Terran world:  125% Hazard   Widespread ruins, +1 Farmland, +1 Rare Ore, +0 Standard Ore, -1 Volatiles, +0 Organics
             Desert world:  125% Hazard  Scattered Ruins,  -1 Rare Ore, +0 Standard Ore

             Honorable Mention (also close to first two systems): Epsilon Maculata 1
             Arid world:     175 Hazard,  -1 Farmland, +2 Rich Ore, +0 Standard Ore, +0 Organics
             Barren world:  175 Hazard,  -1 Standard Ore     (just thought it was at least nice having something less than 200% in same system for defense here)
[close]

I was planning in the future to find seeds with certain minimum standards and it is taking a while going through so many.  Here are my requirements on what I am looking for:

1) Any planet must be 175% or lower in Hazard
2) At least 1 planet with all primary resources (I'm looking at you Volatiles *shakes fist*)  Preferable not one with all at -1 but an occasional one is ok
3) Planet in #2 must not be only planet in system that qualifies to be colonized. Defense is the key reason here (3 planets total is desired)
4) ruins are really nice but not necessary (do want though)
5) If main planet does not have great farmland, then an additional system with good farmland is desired followed by as many 175% or lower planets with good ore/rare ore/volatile resources (Its time to take over the galaxy Pinky!)

Ive stopped counting how many awesome worlds I skipped due to them being the only planet in the system. (much less being a distance of 30 away from center at the same time)  The one that hurt was  100% Hazard Widespread Ruins +1 farm, +3 rare, +2 Ore, +1 volatile, +2 organic  at like a distance of around 40 from center all alone in its system. (I think I should have kept it... bad Apostolos)
« Last Edit: September 25, 2019, 12:06:32 PM by Apostolos »
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Sinigr

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Re: 0.9.1a interesting seeds
« Reply #24 on: October 10, 2019, 04:35:52 AM »

Vanilla, no mods, amazing Duzahk star system.
Here we have all what we need, also with limit of 3 colonies without skills your fraction will be fully selfsupplied.

Do not forget remove decivilization from Water world by colonization, abandoning and repeat colonization.



Domain sector registry ID: MN-326035906451464108
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"officerMaxLevel":29,
"officerAIMax":36,
"maxOfficersInAIFleet":36
"tier1StationOfficerLevel":29,
"tier2StationOfficerLevel":29,
"tier3StationOfficerLevel":29,
Try to hunt it! ;)
https://i.imgur.com/gXIAgGy.png

playwars

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Re: 0.9.1a interesting seeds
« Reply #25 on: October 23, 2019, 09:12:14 AM »

MN-2866515074561202144

You get 1 Terran and 1 Jungle world orbiting a gas giant in Duzahk.

Terran :
-Widespread ruins
+2 Farmland
+1 Organics
Mild Climate (-25% Hazard rating).

Jungle :
-Vast ruins
-1 Farmland
+0 Ore
+0 Organics
-Extreme weather
-Hot
-Low gravity

Not the perfect seed, but having both worlds orbit a gas giant makes it interesting, as you can jump out right next to them if need be, and both worlds will be close to one another, so easier to manage.
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Vind

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Re: 0.9.1a interesting seeds
« Reply #26 on: October 23, 2019, 09:26:52 AM »

Unmodded vanilla

MN-6428909919158845105

Enyen Star System 9.1 LY NW of core Westerness system

3 planets/moons orbiting same gas giant plus remnant crippled battle station on outskirts of the system, additionally 5.5 and 7.5 LY to two red systems for core hunting grounds.

100% Terran Eccentric world with:
-1 Poor Farmland
Moderate Ore Deposits
Moderate Rare Ore Deposits
+2 Plentiful Organics

100% Terran world with:
Extensive Ruins
Adequate Farmland
Common Organics

125% Arid world with:
Widespread Ruins
Adequate Farmland
Moderate Ore Deposits
Common Organics

150% Gas Giant with:
Extensive Ruins
+1 Abundant Volatiles

Only one stable point for relay occupied by domain scanner.


« Last Edit: October 23, 2019, 09:29:12 AM by Vind »
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Shadow39344

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Re: 0.9.1a interesting seeds
« Reply #27 on: November 24, 2019, 11:56:00 AM »

no mods

MN-1829041627671886044

Damar's star
located in the Mesha Nebula on the righthandside
Only 1 stable location (empty)


50% Terran world
widespread ruins
rich farmland (+1)
sparse rare ore (-1)
moderate ore (+/-0)
plentiful organics (+2)

75% Terran world
rich farmland (+1)
moderate ore (+/-0)
common organics (+/-0)

125% Desert world
scatterd ruins
moderate ore (+/-0)

^all these worlds orbit:^
150% Gas giant
abundant volatiles
high gravity

the rest of the planets orbit the star:
175% Barren world
moderate ore (+/-0)
low gravity

175% Barren world
extensive ruins
abundant ore (+1)

200% Barren world
sparse rare ore (-1)
abundant ore (+1)

200% Barren world
abundant ore (+1)

225% Toxic world
moderate ore (+1)
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KillerofStars

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Re: 0.9.1a interesting seeds
« Reply #28 on: January 19, 2020, 05:43:33 AM »

I got a decent system not to far from the core on a vanilla seed.

MN-5547587357287614476

Since I cant seem to get small enough file sizes here is the planet stats.

New Pendera System - Yellow Sun - 11 Light years North-east of core system Yma

4 Planets
-Barren-Bombarded World with 175% Hazard - Only has Moderate ore (+0).
-Barren World with 200% Hazard  - UltraRich Rare ore (+3), and Rich Ore (+2).
-Terran World with 75% Hazard - Bountiful Farmland (+2), Sparse Rare Ore (-1), Moderate ore (+0), Abundant Organics (+1)
-Terran World/Moon of other Terran world also with 75% Hazard - Scattered Ruins, Rich Farmland (+1), Moderate Rare Ore (+0), Moderate Ore (+0), Diffuse Volatiles (+0), Plentiful Organics (+2)
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Goumindong

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Re: 0.9.1a interesting seeds
« Reply #29 on: January 31, 2020, 08:22:04 PM »

With Varya's sector, second wave options, and Anvil Industries.

MN-2503587107765435788

175% Arid
+0 farm
+2 Ore
+2 Rare Ore
+1 Organics
Widespread

150% Water
High Gravity
+0 Water Farm
+1 Rare
-1 Ore
-1 Volatiles
+0 Organics

175% Cryovolcanic
+3 Rare
+0 Ore
+1 Volatiles

4 Other planets of varying quality...

One stable point...

Oh, and a Cryosleeper

Spoiler
Beta Agenor
[close]
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