Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Core world decivilized, ruins and orbital station  (Read 723 times)

MajorTheRed

  • Captain
  • ****
  • Posts: 288
    • View Profile
Core world decivilized, ruins and orbital station
« on: May 07, 2019, 02:01:12 PM »

Today, my fleet was "cruising" in Eos Exodus in order to "pacify" Tartessus. Three pirate fleets assaulted its oribtal station and a neutral fleet, but at this moment, Tartessus became decivilized, the station despawned, but when I did try to engage the pirate to help the neutral, I was unable to join the battle because the pirates were still battling with the station (which was in fact despawned).

Just after, I scavenged Tartessus, and was able to recover a blueprint from my own mod with hightech weapons and ships. It's not really a bug in this case but it feel weird to find that in ruins which were part of Luddic Church one day before.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: Core world decivilized, ruins and orbital station
« Reply #1 on: May 07, 2019, 02:22:46 PM »

Thank you for the report - made a note to look into this.
Logged