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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Level scaling is overly agressive and immersion breaking  (Read 24631 times)

TaLaR

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Re: Level scaling is overly agressive and immersion breaking
« Reply #75 on: April 30, 2019, 11:49:27 AM »

Reminds me of a similar issue I encountered in Battletech and Starship:Gemini. Late game just boiled down to using only the largest, most powerful mechs/ships, because anything smaller is simply obsolete in every fashion. My attempts at frigate-only runs generally fail after I bump into fleets with twelve Moras and I get swept down by fifty fights of strike craft with no real way to answer it.

Chain-deployed player-piloted phase frigates (mainly Afflictor, Shade is significantly worse but still usable) and Hyperions can carry any late game battle.
But under AI control no frigates can really hit above their weight. If you were to try anyway, Tempest swarm is the best bet.
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Igncom1

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Re: Level scaling is overly agressive and immersion breaking
« Reply #76 on: April 30, 2019, 12:06:42 PM »

Omen-class can absolutely dominate in numbers with their EMP emitters. Fantastic little escorts.
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Sunders are the best ship in the game.

ThePollie

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Re: Level scaling is overly agressive and immersion breaking
« Reply #77 on: April 30, 2019, 12:32:26 PM »

Yeah. I generally find the AI lacks a lot of tact with otherwise solid ships and builds. It's frustrating to make a ship that performs incredibly well, only to find it useless in practice because the AI insists on using the extremely flux-heavy HE guns on enemy shields and gets out-fluxed constantly.

Besides the carrier issues, frigate-only builds also ran into constant CR problems when running into fleets fielding, say, fifty Ventures.
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