Yup. Just looked at the code, and setting "officerMaxLevel" to zero would indeed result in erroneous behavior (division by zero). I'll make sure that's handled in future versions. Thanks for pointing it out!Sometimes all a modder needs to find a bug is enough dumb hamsters fiddling with things they should not. We salute you
Yeah, things can certainly get challenging with unlucky combinations of enemy traits. Increased max speed is one I actually disabled for them to prevent things from getting too crazy.
You should definetly enable max speed traits again once the new patch hits.
The upcoming patch also modifies AI behaviour of the last remaining ship to be incredibly aggressive, nullifying the chance of the enemy cheesing the crap out of the player at the end of the battle. I actually remember almost losing a battle against
A SINGLE LUMEN because I killed everything else but I only had overridden ships left getting into the critical malfunction territory whilst chasing it; truly aneurism-inducing.
Also, here's the screenshot. Now try to imagine fighting a remnant sub-Ordo with the same stuff.
Heeeeh