Starship Legends 1.2.0Added 12 new traits:
Battle Scarred / Scrap Heap - Adjusted effects from lasting damage (d-mods). Only earned after ship recovery
Skilled/Inept Survey Team - Further reduces supplies required for surveys. Only for ships with built-in surveying equipment
Blockade Runner - Increases speed boost at zero flux. Only for ships with built-in shielded cargo holds
Cool/Hot-running Drive Stabilizer - Adjusts sensor profile by quite a bit. Only for ships with built-in drive field stabilizers (like the Ox)
Comm Support - CP recovery while deployed. Only for civilian-grade ships
Nav Support - Speed bonus for all ships while deployed. Only for civilian-grade ships
ECM Support - ECM rating bonus while deployed. Only for civilian-grade ships
Cursed - Spontaneous malfunction chance. Only earned after ship recovery
Phase-mad Crew - Malfunction chance while phased. Only earned after ship recovery by ships with built-in phase fields
Added console commands: AddTrait, SetLoyalty, AdjustTraits, ClearRep, ListTraitEffects, SetRating, SetTraitEffectMult, and List traits
Added supplimentary details to battle reports, including lists of enemy ships destroyed and routed
Added a section to reputation hullmod tooltips that shows the officers with the most loyalty (only when no officer is assigned)
Added a new setting for easily changing the potency of trait effects: "globalEffectMult"
Added an alternative settings file to be used only when ruthless sector is active: RUTHLESS_STARSHIP_LEGENDS_OPTIONS.ini
Added an error pop-up when used with old versions of Starsector
Added a file for adjusting the percent of damage taken that is counted for rating calculation: "\sun_sl\data\hull_regen_ships.csv"
This is primarily for ships that regenerate hull damage, and currently only applies to the Excelsior and Royco (from ship and weapon pack), with a 50% reduction
Please let me know of any other ships that regenerate hull and should be adjusted
Fixed battle reports not being sorted by date and time
Fixed rating colum of battle reports being too narrow at very low resolutions
Fixed starship legends calculating battle difficulty when ruthless sector reports a battle difficulty of 0% due to reload penalties
Changed logic for trait prominance changes to prevent insignificant swapping of trait positions
Changed battle report notification for trait prominance changes to mention both traits that swapped places
Changed default rating calculation to exclude battle difficulty
Changed: ships deployed only to mop up fleeing enemies are again counted as deployed for the battle
Changed ship strength calculation to be overriden by ruthless sector if it is also active
Changed traits that affect crew losses to also apply to losses taken by fighters
Changed XP required to guarantee new traits. It has been lowered for all tiers:
Notable 160k -> 80k
Well Known 640k -> 400k
Famous 2560k -> 2000k
Legendary 10240k -> 10000k