"A ship's traits can now change positions or even be removed based on how well they perform in combat"
Is there an option to disable / adjust likelihood of this in settings at all?
Nope, but that's a good idea. I'll add it to the next release.
I wanted to check out your after battle report code, but unfortunately you haven't included your source code and your repository is out of date.
Just updated it. Sorry about that! I'll have to add that to my update checklist.
Really impressed with your take on 'feature' mods. Keep doing what you're doing.
Thanks, I plan to! Although my next project is likely to be a much smaller, higher quality version of my old faction mod, rather than another feature mod.
I noticed carriers show up as 0% damage dealt a lot. Are fighters factored into the equation and just not shown?
At one point I had fighter damage being attributed to their carriers, but I guess I must've broken it. I saw my condor's bombers hit hull in my last battle, but the report is showing 0% damage dealt. It ended up with a negative trait too, dammit...
Edit: Found a small bug. See attached screenshot. My 3 Paragons apparently inflicted no damage even though they were the only participants.
Well that's no good. Thanks for the report.
Was this using starship legends 1.1.2?
Was it a scripted battle, like the red planet encounter or tech cache?
Was there anything else that might've been unusual about that battle?