Starship Legends 1.3.10Compatible with all previous versionsFixed stat changes from NPC fleet trait not being reflected in the stats cards of enemy ships (both before and during battle)
Fixed NPC fleets having different traits during different play sessions
Fixed famous flagship intel "show on map" showing the exact location of the fleet instead of just the system
Fixed the possibility for multiple storyteller events to choose the same target fleet
Fixed another error that could sometimes close the bar dialog when viewed
Fixed the ability to save-scum storyteller events (the same event will now be generated every time after reloading)
Fixed storytellers telling "fanciful fabrications" (which means an invalid mission was generated) far too often in some cases
Changes for the Excelsior and Royco (script-heavy ships from Ship and Weapon Pack):
Hull damage no longer counts against rating at all for these ships, unless they're disabled
Flux related traits can no longer be received for these ships
I also added log entries that help explain why invalid missions ("fanciful fabrications") were generated for storyteller events. Ideally storytellers are always supposed to offer useful information, but in some saves, a combination of mods and/or other factors seems to throw a wrench in the mission generation process sometimes. So if you find any storytellers that are full of crap and want to help me get rid of them, please send me the last hundred or so lines of your starsector.log file.