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Author Topic: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)  (Read 177532 times)

jocan2003

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #345 on: January 16, 2021, 05:02:58 PM »

I would like to know if i am the only one in this situation, but the hyperengine upgrade doesnt give the zero speed boost it should to my ship. Currently trying to install it on that big appro light ship that goes 5 speed... Forgot the name already. I didnt see anything about hull  mod being dedicated to only HMI

Quote
"$$$_trailermoments",
  "active_gates",
  "ApproLight",
  "armaa",
  "raccoonarms",
  "lw_autosave",
  "blackrock_driveyards",
  "CWSP",
  "capturecrew",
  "Celestial Mount Circle",
  "CombatAnalytics",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_radar",
  "COPS",
  "lw_console",
  "diyplanets",
  "istl_dam",
  "diableavionics",
  "DisassembleReassemble",
  "edshipyard",
  "XLU",
  "Aic",
  "sun_fuel_siphoning",
  "gt_galaxytigers",
  "HMI",
  "hypernet",
  "nbj_ice",
  "IndEvo",
  "Imperium",
  "junk_pirates_release",
  "kadur_remnant",
  "kiith-nabaal-shipyard",
  "kingdomofterra",
  "lw_lazylib",
  "ArkLeg",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "metelson_release",
  "missingships",
  "more_hullmods",
  "nexerelin",
  "OcuA",
  "Polaris_Prime",
  "roider",
  "sad",
  "tahlan_scalartech",
  "SCY",
  "shadow_ships",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "sun_starship_legends",
  "stellics",
  "StopGapMeasures",
  "timid_supply_forging",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "THI",
  "TORCHSHIPS",
  "TS_Coalition",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "XhanEmpire",
  "audio_plus",
  "shaderLib"

Edit: After Carefull looking i just saw the A-L Repair bay module of the appro-light ship already affect the zero-speed boost and has a effect do no stack.... Crap.
« Last Edit: January 18, 2021, 03:05:53 PM by jocan2003 »
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King Alfonzo

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #346 on: January 30, 2021, 09:55:18 PM »

Quick, minor update:

HMI Supervillians

Changes:
-Fang and Draco have had the VayraRaider infrastructure removed, and will no longer make raider bases if you have Vayra's Sector installed.
-Fang and Draco have been given civilian and base-blueprint ships, to match the fact that they now act like proper factions.
-Fixed some misspellings, may have tweaked a couple of ships in very minor ways.

Savegame compatible with previous version if you don't use Vayra's Sector, might be savegame incompatible with Vayra's Sector.

Download here.

Chairman Suryasari

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #347 on: January 31, 2021, 07:03:50 AM »

Will Fang will be playable faction and have another Capital? Fang has more armor to spare than XIV Battlegroup, sound more fun to play as than to fight against.
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Frosterus

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Re: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)
« Reply #348 on: February 05, 2021, 08:36:03 AM »

So has anyone made a tutorial for any of the Supervillain content? I've honestly seen barely any of it.
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