On cursor tweaks - ideally I'd like whole tab in settings for extra info visualization.
- Exact speed vectors. Sorry, dust motes are just not precise enough, especially for Hyperion jump-attacks or when you are piloting phase frigate (enemy movement is insignificant while you are phased, but matters a lot for torpedo targeting).
- Exact ship system range circle, possibly with collision radius for targeted enemy (since teleport/skim/mine systems can't be used within it). Expected skim location (and teleport/mine, if it gets offset by collision radius).
- Teleportation/skimming tweaks - show weapon arcs from expected teleport location. And hotkey to change mouse targeting behavior for teleporting ships: the problem with after-teleport targeting is that your guns end up focused at wrong distance [your old location to your new location], while what I'd really want is [expected teleport location to targeted enemy]. This wrong distance focus is common reason for missing teleport-shots against smaller targets, even when speed vectors are perfectly aligned.
Also while we are at it: if advanced omni shield bypass tactics (phase cloak frigates or Hyperion) are to stay a part of the game, AI needs to be aware and try to counter. Even better if it tried to use them too. I'd really not like for agile bypass ships to just get nerfed into oblivion like Harbinger, but current situation is too one-sided. It's basically 'delete anything not too extremely armored while CR lasts' as player-ships, while more or less useless as AI ships.