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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Author Topic: [0.9a RC10] CTD when abandoning a colony  (Read 222 times)

ike

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[0.9a RC10] CTD when abandoning a colony
« on: April 19, 2019, 06:20:52 AM »

The game crashes when I try to abandon a colony.

Here's how to reproduce it:

1) load the saved game (https://drive.google.com/open?id=1X1VqOfWBUK4pbM5QcIvAFfNgj7oSM4N4) [23MB]
2) press d to open the Command screen
3) choose "NE Tanmar Tech Mine" and abandon it
(now, for some reason it remains possessed)
4) press q to "Return to Colony List"
5) bang

Code
32020992 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.ui.intel.class.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.command.OutpostItemRow.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.UITable.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.command.OOoO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.O0oO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)

List of the enabled mods:
Spoiler
$$$ Lightshow 1.40
Another Portrait Pack 1.1.1
Autosave 1.1
Combat Analytics 3.3
Combat Chatter 1.9.2c
Common Radar 2.5
Console Commands 3.0
Fix All Empty Planets v1.0
LazyLib 2.4d
Leading Pip 1.8.3
SkilledUp 1.0
SpeedUp 0.5.1
Version Checker 2.0
Weapons Group Controls 1.1.0
[close]
Basically utility stuff only with the exception of Another Portrait Pack, all up to date.

Tested on (Mac) OS X 10.11.6.
This is the first ever crash on 0.9a for me after >100 hours.

Thanks for your time.
« Last Edit: April 19, 2019, 07:05:59 AM by ike »
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