6.4% chance ... apply a cap
Greater than 1/20 chance does feel pretty high to me... even if it's unlucky, it means 1 out of 20 people who install the mod will generate 4 fleets their very first encounter with hyperspace [redacted], unless they know to edit the spawn factor in the config file; I really like the idea of capping and/or ramping up the fleets kind of like ow bounties work. Generally, though, I still really like the mod. It
is called Ruthless Sector, so this is kind of what I get for installing without reading everything it does and deciding whether I'm up for it or want to fiddle with settings first. I just ended up setting the extra fleet chance to 0 and starting a new game, and now it's perfect.
Hyperspace remnant fleets should never spawn surrounding you. They should always spawn ahead of you far enough away that it's impossible for you to detect them at first. Are you sure that wasn't the case? If so, it's a new bug.
Would you mind sharing a few more details to help me get an idea of exactly what happened?
- What was the burn level of your fleet at the time?
- Was sustained burn active when the encounter started?
- Did you use emergency burn?
- Did they hit you with an interdiction pulse, and if so, which of the above abilities were active at the time?
1. I was at 30 burn pinballing through a hyperspace cloud full of storms, and the second that I was flung out of the cloud, 4 fleets appeared immediately around me (all of us in non-cloud hyperspace, as I had just been flung out of the cloud) in kind of a three-quarters circle arc, where the opening was directly behind me. I paused the game the second I saw them, hit E-burn, and tried to make for a gap between them, but one of them hit me with an interdiction pulse while the others pursued. My fleet's base burn was only 9 at the time.
2. Yes, it was.
3. I did, and tried to get through a little hole between the fleets, but...
4. they interdicted me.
The way the fleets suddenly popped into existence around me makes me feel like maybe the game has a slight delay from the point when it says "the player fleet is coming, think about spawning some Remnant, and do all the RNG necessary to create them" and the point when those fleets actually appear on the screen?
Another alternative to mention is that my fleet was only 3 ships and had a small sensor range, so maybe I just couldn't see them until I was right on top of them? But I feel that doesn't quite make sense, because I was literally millimeters of screen space from one of them when it appeared, and some of the other 4 fleets were further away, but they all appeared perfectly simultaneously; there weren't multiple pings as I got closer to them. Maybe it's a combination of this and the above though? Probably a niche situation, but more likely to impact players running their intro fleet in the first ~30 minutes of gameplay.
Also, I run plenty of mods; Nex, Vayra's Sector, 10+ mods that add ships, one or two faction mods, three or four quality of life interface mods, etc., if that matters (the game is still buttery smooth with them installed though, and my PC could generate targeting solutions for a Paragon, so I don't think it's a performance issue).