maybe there could be more corridor in the c,oud, that it my only suggestion
God no please don't nerf the game to please the whiny pinheads, they will keep whining til it is a point-and-click adventure.
The hyperspace map shows the cloud densities, part of the game is to plan your route around them. In the past they were a challenge, you had to account for them. Now, the first system you stop off at you can fill up with fuel and supplies til it's coming out your ears.
Whining that someone is whining is see. Very classy.
Anyway, your point about "finding your way around" is moot when most of the map is covered in nebula to the point where it's pointless to try finding your way around most of the time. It seems to me like you may be thinking I want the game to be easier when I have not stated anything of the sort.
As for not making sense. If this was in space, there probably should not be space terrain, just... space, mostly. But in Alex's hyperspace (which is not normal space with stars and planets), it is in an alien dimension and in an alien environment that does not need to make sense.
And since Starsector is a game, gamist elements to make the game play smoothly are justified.
The hyperspace map shows the cloud densities, part of the game is to plan your route around them. In the past they were a challenge, you had to account for them. Now, the first system you stop off at you can fill up with fuel and supplies til it's coming out your ears.
The default one does not show precise location of nebula, while the other one that shows where they are shows too much and blots out much of the map in a blue haze.
I have no idea what you are talking about with your first paragraph.
There are better ways to make nebula work depending on its desired role in the game. Even from a strictly gameplay point of view it doesn't seem to make sense. It doesn't make anyone consider going around due to it's density, and if it wasn't dense players would still just yolo it. If the nebula storms are there purely to speed boost players then there are far better methods of increasing travel time which doesn't make you instantly think of pinball. One can only come to the logical conclusion that it is a poor mechanic.
The reason why the map is covered in a blue haze is because there is far too much of it, but it still does not show all of the nebula which illustrates just how much there is.