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Author Topic: Crash when seeing a fleet in view.  (Read 1365 times)

MortarWolf

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Crash when seeing a fleet in view.
« on: March 03, 2019, 12:53:01 PM »

Hi again guys,
Getting another crash. This is when just cruising around in a system and seeing a Hegemony fleet in view. Not sure what to do. I think I'm stuck again.


361237 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Persean League for a rep change (0.0, 0.0)
361237 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Sindrian Diktat for a rep change (0.0, 0.0)
361237 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Luddic Path for a rep change (0.0, 0.0)
361237 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Sixth Bureau for a rep change (0.0, 0.0)
361238 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with Tri-Tachyon for a rep change (0.0, 0.0)
362816 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Echird Bogothros to Tesh Ledge
364180 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: rare_metals to Brand
364464 [Thread-4] INFO  exerelin.campaign.fleets.MiningFleetManagerV2  - Trying mining fleet for market New Guayaquil
365108 [Thread-4] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
365113 [Thread-8] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
365394 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
365394 [Thread-10] INFO  sound.H  - Playing music with id [campaign_music_part_2_v28.ogg]
365957 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:258)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)



Mods:
Artefact
Console Commands
Dassault-Mikoyan Engineering
Degenerate Portrait Pack
DIABLEAVIONICS
DisassembleReassemble_v1.6.5
GraphicsLib
JP_RC
LazyLib
Leading Pip
Legacy of Arkgneisis
MagicLib
Mayasuran Navy
Neutrino corp
Nexerelin
ORA
Portrait pack
Rebalanced Pilums
SanguinaryAnarchisticDefectors
SCY
Shadowyards
Ship and Weapon Pack
SkilledUp
SpeedUp
sylphon
UnknownSkies
UpgradedRotaryWeapons
Version Checker
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Alex

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Re: Crash when seeing a fleet in view.
« Reply #1 on: March 03, 2019, 04:08:27 PM »

I think this comes from a save-incompatible mod update - i.e. if a previous version of a mod, say, removed or changed the ID of a fighter wing or a weapon.
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MortarWolf

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Re: Crash when seeing a fleet in view.
« Reply #2 on: March 03, 2019, 04:34:05 PM »

Aww man. I just updated a bunch of mods trying to fix my previous problem. :( I'm guessing there's no save-game tool to fix this issue?
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Alex

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Re: Crash when seeing a fleet in view.
« Reply #3 on: March 03, 2019, 04:59:05 PM »

None that I'm aware of, but I'm not 100% sure.

:(
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Midnight Kitsune

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Re: Crash when seeing a fleet in view.
« Reply #4 on: March 04, 2019, 07:34:49 PM »

None that I'm aware of, but I'm not 100% sure.
:(
Aww man. I just updated a bunch of mods trying to fix my previous problem. :( I'm guessing there's no save-game tool to fix this issue?
Sadly not right now, no. We had a mod that would copy relevant save data, like character and fleet data, and copy it into the clipboard. Sadly it is not updated for .9 yet...

You can use the console though to give yourself some ships and weapons to get back to where you were in the previous save though
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