Yes I know, it's another consistency argument, but I like my consistency.
What's up with [no_weapon_flux] and its placement on some fighters? The way I understood it, the hullmod exists for shielded fighters in order to discount weapons from the ship's flux handling, making its flux capacity purely a health bar with regard to its shield. For most cases this seems to work out, but there are a couple of strange exceptions I've noticed in Vanilla, and I'm wondering if these are intentional or not:
- The Wasp, despite being unshielded, has the [no_weapon_flux] hullmod. Why? Just up its flux stats so the PD laser doesn't appear to draw from its capacity.
- The Trident and Cobra, despite being shielded, do
not have the hullmod. I know they have no flux-generating weapons between them, but another high-tech shielded bomber with no flux-generating weapons, the Dagger,
does have the hullmod. What's up with that, and which one is the outlier?
- The Xyphos is the only fighter with the hullmod to have it given to it as a built-in mod in the .ship file. The others all have it given in their .variant files.
Any light that can be shed here would be much appreciated.