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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Author Topic: Lancer: an interesting mech combat RPG  (Read 850 times)


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Lancer: an interesting mech combat RPG
« on: April 29, 2019, 12:59:32 PM »
Posting this here because I found it neat - and there are some thematic similarities to starsector.

It's got eldritch AIs that will stab you in the back if you don't hit them with a factory reset at regular intervals.
It's got strange post-singularity levels of technology that people can use but nobody really understands, mixed in with normal every-day stuff.
It's got a similar thing of "Well, if you've got access to the blueprint, you can just print out another mech when your current one blows up." (Though Lancer mech licenses work a bit more like fighter LPCs; you can build your one mech, but just having the license doesn't let you print out an army.)

The setting's a lot more hopeful, though; less of Starsector's decay into darkness feel and more of a rebuilding and trying to fix past mistakes.
Wyvern is 100% correct about the math.


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Re: Lancer: an interesting mech combat RPG
« Reply #1 on: April 29, 2019, 03:50:38 PM »

(AND the artist does Kill Six Billion Demons which is a totally wild and amazing comic!)

Midnight Kitsune

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Re: Lancer: an interesting mech combat RPG
« Reply #2 on: April 29, 2019, 08:51:27 PM »

Sadly it is a table top game...
Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

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