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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9a] Automatic Orders 0.3.2  (Read 96520 times)

BTracer

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Re: [0.9a] Automatic Orders
« Reply #15 on: March 07, 2019, 08:54:07 AM »

First let me say I didn't realize 'Control+Click' was a thing ::) I can get what I want now without you changing anything!

And thanks to TimeDiver, and little testing, I found removing the uiTag column contents gave the desired results with the first row of buttons being the 'overall' category (Everything, Automatic Orders, Common) and the rest of the buttons being a more specific 'type' - and I don't think Automatic Orders needed to be there. So all good now!

Thanks again for a real time and life saver!
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Blothorn

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #16 on: March 09, 2019, 09:33:23 PM »

Finally got a chance to look into this and removed the uiTags entry from the hullmods. No other changes for 0.3.2--you don't need to update if that wasn't bothering you or you have fixed it locally.
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SCC

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #17 on: June 23, 2019, 05:14:36 AM »

I like this mod a ton, it's nearly essential to me. Now that II's been updated, you might want to add Titans to your blacklist, like so:
Code
hullid
TSC_Mantlet
ii_titan
ii_titan_armor
ii_titan_elite
ii_titan_targeting

Alphascrub

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #18 on: August 09, 2019, 05:52:24 PM »

So is this mod good for 9.1? Sorry It seems like from the comments it is but I'm unsure. I really miss being able to customize how my ships act and the auto retreate feature is freaken great. I didnt realize how much I used this mod to help round how stupid the AI I can be sometimes until I didn't have it. Tired of seeing my destroyers run from frigates or be unwilling to engage anything because they don't have an aggressive trait.
« Last Edit: August 09, 2019, 05:54:57 PM by Alphascrub »
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Clibanarius

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #19 on: August 09, 2019, 07:16:18 PM »

It's compatible. The only real changes between .9 and .9.1 were in ship prices. If something doesn't have ship prices, it's generally good! I've been using Automatic Orders in my games for a while, no issues.
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majorfreak

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #20 on: October 20, 2019, 11:16:36 PM »

is there an option in this mod to force ships to use their main batteries on ships instead of fighters?
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SCC

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #21 on: October 20, 2019, 11:24:18 PM »

This mod doesn't change anything related to autofire. It only places automatic orders on ships and changes individual ships' personality.

xucthclu

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #22 on: December 11, 2019, 06:17:21 AM »

Has the mod been updated to blacklist Titans and such?
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Chairman Suryasari

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #23 on: February 07, 2020, 03:35:15 PM »

Exactly whati need right now  :D
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TaylorItaly

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #24 on: February 08, 2020, 11:56:05 AM »

May I ask , what the syntax is , if i want two optioins for Retreat ?

  "default_cr_retreat_threshold": "TEN_PERCENT_PPT", :"CRITICAL_MALFUNCTION", is not working....
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SaberCherry

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #25 on: October 06, 2020, 03:11:02 PM »

I'm having trouble with "Retreat When Missiles Empty".  I'm pretty sure I used it before on a Kite with torpedoes and  it worked, but another ship would always retreat at very the beginning of battle if given that hullmod, even though it was loaded with missiles (however if I deleted the retreat order it would go into combat normally).  It was a ship from a mod and unfortunately I can't remember which one it was but I will try to replicate it.
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Jiur

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #26 on: January 17, 2021, 11:22:50 AM »

Hi there, loving the mod it's very useful. I do have a request if you don't mind hearing me out.

Would it be possible to implement an automatic order to vent at x% flux levels?
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Sanrai

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #27 on: April 04, 2021, 09:31:41 AM »

I never realized how much I relied on this mod until it was gone. Please update soon.
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Zyalyum

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #28 on: April 13, 2021, 09:36:35 AM »

Im not much of a modder myslef, but the Mod currently "works" with 0.95a. Only Version Number is not compatible with the game. You can go to the Mod File, open mod_info.json with notepad++ or other Text Editor and Change the "gameVersion" to the current one.

Haven't had any crashes or bugs with it yet. Hope the official version updates soon. The mod is awesome!
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Arcagnello

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Re: [0.9a] Automatic Orders 0.3.2
« Reply #29 on: April 21, 2021, 11:37:41 AM »

I concur, patiently waiting to slap this bad boy on my third 0.95 (finally modded) campaign!
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