Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: GIF Roundup (04/11/20); The forum will be down for maintenance from the night of Monday, August 10th into Tuesday, EST

Author Topic: Hoplon / Khopesh  (Read 1165 times)

xenoargh

  • Admiral
  • *****
  • Posts: 4860
  • naively breaking things!
    • View Profile
Hoplon / Khopesh
« on: February 17, 2019, 10:17:18 PM »

Can those files get named their ID for internal consistency?

Same with the Chaingun and a few other things where the ID doesn't match the file (in several cases, this has been so for years, lol).

Not technically a "bug", just makes my OCD twitch, lol.
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 16761
    • View Profile
Re: Hoplon / Khopesh
« Reply #1 on: February 18, 2019, 09:41:10 AM »

Again, please don't post things that are not bug reports in the bug reports section.

(To your suggestion, this would break save compatibility and likely some mods, so I don't think it'd be a good idea.)
Logged

jupjupy

  • Commander
  • ***
  • Posts: 122
    • View Profile
    • Email
Re: Hoplon / Khopesh
« Reply #2 on: February 19, 2019, 08:58:36 PM »

I agree that if we see current inconsistencies, we should take action on them now.

Waiting longer will simply make it worse over time.

Of course, I'm sure there are other, more pressing matters, but nevertheless, if it can be fixed, I'd advocate for fixing it.
Logged
You see, Araragi-san, in a way, the supernatural is what's behind the curtain.
Normally, you only need to see what's happening on stage. That's how reality works.

Harmful Mechanic

  • Admiral
  • *****
  • Posts: 1049
  • For space is wide and good friends are too few.
    • View Profile
Re: Hoplon / Khopesh
« Reply #3 on: February 19, 2019, 09:08:02 PM »

Ship and weapon IDs are not player-visible in any region of the base game (Console Commands doesn't count), so this would effectively be a polish update solely to please the aesthetic sense of a few people who think Alex, David and modders who care about making good mods, don't have enough work to do.

it's a silly waste of time.
Logged
People need societies, but they don't necessarily need nations.

AxleMC131

  • Admiral
  • *****
  • Posts: 1703
  • Amateur World-Builder
    • View Profile
Re: Hoplon / Khopesh
« Reply #4 on: February 19, 2019, 09:16:38 PM »

Ship and weapon IDs are not player-visible in any region of the base game (Console Commands doesn't count), so this would effectively be a polish update solely to please the aesthetic sense of a few people who think Alex, David and modders who care about making good mods, don't have enough work to do.

it's a silly waste of time.

Agreed. Once you learn the IDs, you've learnt the IDs. And those that don't match with their in-game names are few and far between enough that you'll probably learn them fastest.

Cerberus = Warhound = Superhound  ;)
Logged

Vayra

  • Admiral
  • *****
  • Posts: 581
  • jangala delenda est
    • View Profile
Re: Hoplon / Khopesh
« Reply #5 on: February 20, 2019, 02:26:57 AM »

Next you'll tell me the thumper shouldn't have the 'shredder' ID. Pshaw. Pshaw, I say!  :-\
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it