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Author Topic: Some UI suggestions  (Read 451 times)

Unreal_One

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Some UI suggestions
« on: February 14, 2019, 11:06:01 PM »

This is just a list of mostly minor UI quibbles that I haven't seen addressed somewhere else, hopefully not too much is just repeats:

1. Important quest and colony map tabs; basically, a quick way to see starred quests and where owned colonies/storages are, without having to go back and forth to the intel tab

2. Intel exploration tab gets cluttered up with domain ships pointing to random things; maybe make the exploration quests that pay out money a separate tab from the exploration hints?

3. Color coding for raids on your colonies - make "outmatched" green and "superior" red, since they are already highlighted.

4. Distress calls should say what star system they are from without having to open the intel tab

5. This one is kind of out there, but I'd like some way to set minimum quotas for weapons, so that you maintain at least x of a given weapon at your gathering point. These would automatically be appended to the end of your production queue if you aren't using all of your capacity.
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