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Author Topic: My made up rules i use to play Starsector  (Read 651 times)

Brokenmind

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My made up rules i use to play Starsector
« on: February 14, 2019, 12:08:33 AM »

Hi all

i use imaginary rules for two things ,  Colony management  and repair, because this way the game is more interesting for me.


Colony management i use points system for Industry and defense buildings , each point allows to build one new building or upgrade existing.
so in total there are

 9 building and upgrades for defense ( including the red planet shield )
 10 building and upgrades for industries  
Spoiler
Star port +1 for  upgrade
mining
refining
fuel
light ind
heavy ind +1 for upgrade
farming
tech mining
[close]

 Size 3  start with
  3 Industry  ( one is reserved for farming only, if there is no possibility to farm here is only two point available)
  3 Defense
So left  13 points to allocate
Size 4 +2
Size 5 +2
size 6 +2
Size 7 +2
Size 8 +2
Size 9 +2
Size 10 +1

Repair system
the use case is when my fleet i able to fully repair and refit  wile a enemy fleet is attacking the star base , and there is possibility to repeat this whit the next attack and the next..
so use he rule  in those cases to repair my ships in space only ,  or use reserves stored in the colony  if there are any
in addition to that
I think it would be good feature to have, of repair and refit cost time, and in some cases money, when this is done in neutral space ports  ( similar to  the game  battle-tech )
May be having alpha core in the space port on heavy industry can make repair refit almost instant


« Last Edit: February 14, 2019, 12:16:21 AM by Brokenmind »
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