So I've been playing this pretty hard and doing some streaming, I got a wishlist that I tweeted Alex about and they suggested putting it up here instead of hurling it on twitter. As more ideas come to me, I will update the OP. There are other things but I think they might make good fodder for mods, or have already been solved by mods. The same could hold true for most of the below.
In no particular order:
"Move All from ship cargo" button on the storage page. Because moving piles of guns gets tiresome.
"Deploy All" button on the "order your second in command to take command." page. Because it often appears just enough that I want to send the entire fleet at them anyway, might as well make it one click.
Sort button on the fleet screen. Sort by Size (Capital, Cruiser, ...) / Type (Low, Mid, Mod Name, etc) and perhaps more.
Fleet templates Save and Load a fleet loadout from the storage screen.
Pin's on the galaxy map for making reminders.
Rename officers. Just something fun for streaming.
E: Planned and shown by Alex!
Campaign speed up (Shift) can be set to toggle in menu.
E: Tweeted as future feature.
Restore space stations from Decivilized or even rebuild abandoned ones.
Build space stations, within reason.
E: Regarding space stations and "Within reason", I figure the stabilized locations would work as a hard limit on the player. Do you want internet to check space-ebay or do you want a habitat that costs you a TON of metals, transplutonics and other materials, and the specialists to build it?
"Rumours" at space ports, especially indy and pirate ones. Point you towards pather bases (similar to the pirate ones) and treasures/dangers.
E: A bar event is planned in .9.1a for the pather base discovery, but I am also suggesting speaking to junkers down on their luck and promising you fabulous loot if you just help them out with some money.
Quicksaves between fights. Just encase the game is beginning to tank or time away from the computer is needed. Ironman would be save and quit I imagine.
Pay to have a colony be "accepted" legally to remove sat-bomb threat for good. Obviously you can still get invaded!
Change the background music at player owned colonies.
Clean up Decivilized population.
I'd also love the Govern's skills to perhaps come with a small benefit aside from unlocking access to skills, but this really is a personal taste thing and I'm pretty okay with them acting as gatekeepers to the more powerful skills in each tree.
-
When a weapon is reloading a charge and has a charge, perhaps a transparent bar to show the next charge preparing?
When at cooperative or its equivalent AND commissioned, lower the fee of using that faction's storage or even remove it?
Credit to "Avanitia". Put in custom orders at a faction you're commissioned by, allowing them to build guns and ships for you at an increased fee and a upfront cost.
This one's abit more wild: "New Game +", or rather. Retire and start again but keep your galaxy as is. Obviously this could cause problems, with stars explored and things looted a new character would be at a disadvantage, but that's the choice you'd be making to keep one permutation of the galaxy going and going and going...
Remote Survey, apart from its existing benefits, could also ping if a world has ruins on it?
If your entire fleet is defeated, but you own a colony, you return to it after "awhile" and gain a few ships drawn from your pool of designs.
Add space stations to the loadout simulation.
This idea's alittle more wild. A way to "reverse engineer" a ship. But ideally you're going to only be able to do this when you've spent some time (Say 3 or so months) or a number of battles with it. The idea being that you've learned its quirks, your engineers understand its natures and can rip it apart to fully catalog what it takes to build one.
In the end, you take a ship you've grown to depend upon, tear it apart, and now you can build more. A impressive cost when you start to consider cruisers and capitals.
-
If flying without a transponder but you're also commissioned with the faction that catches you, get a variable reply of "oh sorry sir/ma'am" depending on your positive standing and no punishment to reputation.
On the fitting screen, could the amount of OP left be made brighter if you're in the hull mods menu? Its helpful for removing vents til you can fit a mod.
In combat against space stations, or multi part ships, could it be possible to order your ships to attack a specific part of the structure?
On the doctrine loadout, the ability to completely ignore a certain archetype of ship (Such as Phase).
On the doctrine loadout, a blacklist would be handy to avoid specific guns, wings and ships.
A slight highlight on individual salvage fields. Just so you can tell them apart.
Add non-rented player using storage to the colony page.
"New" ideas.
A "random" button on naming a ship to draws again from the list.